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  1. #11

    Ranged ruins Melee

    The inclusion of ranged attacks worsens the melee experience. An occasional feat where one player summons a small volley to soften the opponent up is one thing, but giving players the ability to attack with ranged weapons themselves... well, three things:

    1) It lacks honor, and in a game called "For Honor", that's a big no-no.
    2) It's super anti-climactic to be running around the battlefield, only to abruptly fall to a surprise arrow in the face.
    3) "We were fighting like men! We were locked in honorable combat and you came in and ****ed it all up!"
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  2. #12
    Oakmantle's Avatar Member
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    Given some thought

    Upon first thought, Archery in this game does not seem like it would add anything special to the experience. With such a robust and visceral melee system in place, it's still hard for me to imagine anything more than aim/release archery play, which really isn't very fun for anyone. However, if the devs believe that they really want to try to add a class based on archery or ranged combat into the game, they have the right to do so, and the pre-release events to experiment with. I simply believe that these topics should be approached with level heads and an unbiased drive towards making the game better.

    Also, I do not believe that the duel-sniping will cease regardless of the presence of archers in the game. And for the objective-based gametypes, I think it is good to go in with the mindset that you will not be dueling, but fighting multiple adversaries and that you should not only rely on, but also offer your support to your team. Your shield does not belong to yourself, but to the man standing on your left. Just some food for thought before we see the in-game chats ignite with displeased groans at being outnumbered ^^
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  3. #13
    If they are going the route of having each faction have a secondary ranged weapon are they going to implement a way to parry the projectile? it would be badass to be a samurai dodging/blocking a throwing axe or javelin.
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  4. #14
    I don't think there's a problem with ranged combat so long as it's implemented well.

    I don't think a dedicated range only class would be a good idea, but most classes having a ranged tool to use and maybe a class that has more of a focus on ranged tools then others, but not 100% dedicated to ranged combat.
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  5. #15
    You can deflect or cut arrows in flight it is totally possible. Also most archers were armed with short swords or arming swords and could only get off two or three volleys before having to retreat. So it might would be okay, but don't give the ridiculous draw time like what they do in other games.

    Here is a possibility I just thought off. Say they do have an archer class, they can make it so the character draws, then has starts to align the shot, with bad accuracy and they have to hold their aim for a bit as it gets more accurate and then they get tired and it starts to get less accurate in an exponential so they have only say a second or less for their most and powerful accurate shot otherwise they arrow has say a spread of a foot at 30 ft after .75 seconds after peak accuracy making it really easy to miss their target, not to mention a deflection or cut of the arrow they fired at a moving target. So to reach maximum power takes say a second and a half to get that pinpoint aim and then they have half a second (can be extended at higher levels maybe to a max of a second) to fire before losing accuracy and power. They need to make archery really really really hard to be a good archer like a boss battle in Dark Souls/Demon Souls. Also they only get 12 arrows max 18 so they can't spam all day.
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  6. #16

    Gameplay already showed some ranged weapons

    The samurai used a throwing knife.
    But by the look and title of the game it seems extremely unlikely that they'll make ranged combat a key aspect of the game.
    I'm fine with using a knife or something to disorient and cause a little damage, they'll probably be in very limited supply anyway and just a possible tactical weapon than anything else.
    I'm more interested to find out how they use those special moves of the characters(hail of arrows); can they kill a person with full health? Because that would be more disappointing because players are likely to abuse those to gang up on the competition.
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  7. #17
    Originally Posted by Erfa100 Go to original post
    The samurai used a throwing knife.
    But by the look and title of the game it seems extremely unlikely that they'll make ranged combat a key aspect of the game.
    I'm fine with using a knife or something to disorient and cause a little damage, they'll probably be in very limited supply anyway and just a possible tactical weapon than anything else.
    I'm more interested to find out how they use those special moves of the characters(hail of arrows); can they kill a person with full health? Because that would be more disappointing because players are likely to abuse those to gang up on the competition.
    In the video it looked like the arrow storm was more disorienting than anything else. I don't think LadyAnn or Jeff were at full health when it started, and neither of them died.
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  8. #18
    Originally Posted by Ara****ora Go to original post
    In the video it looked like the arrow storm was more disorienting than anything else. I don't think LadyAnn or Jeff were at full health when it started, and neither of them died.
    That's a relief, this is the game I'm looking forward to most in E3, it's the war game we all wanted :P
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  9. #19
    Originally Posted by Bernard_Mars Go to original post
    I think the range npcs are needed or a range class. But the arrows, javalins or throwing knives shoud act as in real life. Hard to aim, not good on close quaters and irrelevant in some cases do to armor o shields. I think that without range characters the game will lose some immersion and difficulty inn the fights or large encounters.
    This doesn't really fall within the design parameters laid out at E3. Big, heavy, chunky combat. I doubt we'll see a dedicated ranged class.
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  10. #20

    I think they should Archer Players but...

    First of all it should be a chosen perk as a 'kill-streak' (say 3 player kills and can return to the battlefield with 3 arrows and a bow or course). There could be other kill-streaks too.
    But i also believe it should be used as a quick-deal-damage tactic, where it being very hard to aim and just used for dealing body shots.
    On the rare occasions where a head shot occurs, it should be an instant kill, that being next to impossible to connect.
    All this being said it would take away from an all close combat game and i bet my life that gamers will get way too good at shooting from the bow.
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