Im sure they will... If you watched the after show they said that you will have several different classes for each faction.Originally Posted by prax85 Go to original post
the samurai was featured in a gameplay trailer on the sight and it looked he had some throwing knives as a secondary. With something like this, I can accept it as long as its more to interrupt an enemy attack or finish someone off. But I'd be heartbroken if they made a class dedicated to ranged combat in a game so skewed to melee.
Agreed. This looks like one of the best if not the best melee combat focused game I've seen yet. An archer player would just always take avcantage of his range and fire at people having a duel I bet. People will come back here complaining about the balancing and such.
Like I said, For Honor strikes me as an amazing sword fighting/melee combat game. Maybe have archer units but not archer player characters please.
The secondary seems like a good idea, being some kind of attack interruption. Otherwise, if they reallly put playable archers in the game, there should be different ways to counter them - parrying arrows, dodging, and a realistic rate of fire from the archer for example. But yeah, overall it seems like having a full archer playable class would be terrible to handle in terms of balance.
Gotta agree, this sounds like the best way to do it, combined with possible secondary throwable items such as throwing axes/knivesOriginally Posted by Yggdrasil_67 Go to original post![]()
I totally agree.
Range combat will totally disrupt the overall melee-centric gameplay. They already showed two instances of range combat, but both looked like clever mechanics that weren't too unblanced.
1.) The arrow storm "feat"
- This looks basically like the For Honor version of killstreaks which I think looks awesome
2.) The "assassin" class throwing projectiles.
-The assassin Samurai class was able to throw some sort of projectile at a Knight. This makes sense for a class specific trait so long as it does not overly detract from the melee combat system.
There should not be a Range class at all. What makes this game stand out to me is that it is a melee focused multiplayer game with the 3 most bad-*** type of Warriors in history.
Seems like the best idea.Originally Posted by Yggdrasil_67 Go to original post
I think the range npcs are needed or a range class. But the arrows, javalins or throwing knives shoud act as in real life. Hard to aim, not good on close quaters and irrelevant in some cases do to armor o shields. I think that without range characters the game will lose some immersion and difficulty inn the fights or large encounters.![]()