Here is some decks I have played in JP and got tier 1 with or won first place with. I don't have much time to play ladder so I have no idea how highly ranked they are, but I find them to be quite enjoyable. Most of them are very diverse to deal with many threats or just inspired by old favorites from past meta's.
3/2/0 "Kiril Hack"
This deck is one of my early favorite deck Crag Hack reborn for inferno and new meta. Dark and fire creatures with important and powerful ability synergy and some basic removal.Spoiler: Show
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4/1/4 "Anastaxia"
Better stack hero than seria. Ability gives more utility than water magic. Typical stack deck otherwise with some abusive stack mechanics.Spoiler: Show
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3/6/0 Generic Mother+
End result of current meta. Spread out many options somewhat thin to deal with many threats while maintaining tempo. Not much different from past meta, just new balanced creatures make stronger with guaranteed event trigger.Spoiler: Show
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4/1/3 Simple Shalan
Ushio+Coral Priestess+Focus blast = puzzle gameSpoiler: Show
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3/6/0 Classic Myranda
Very similar to old style myranda deck i used to first reach 1500 elo long ago. High atk djinns with cheap removal/relocate to get into TJ win range for finish.Spoiler: Show
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6/5/3 Ammar "Card Advantage--The game"
Spoiler: Show
Arcane Research lets Cloudshaper deck have better start hand compared to just Co9. Requires effective use of revised tactics to ensure good draw as game progresses. Generic cloudshaper spam and draw 2-4x card per turn.
I tryed your 3/2/0 "Kiril Hack".....just wow...funky deck...<20 mins for my inferno daily.
Now i will try your nec stacks but i have doubts that it is really better than seria. Additional i dont like the Skeleton Master in it because this guys seem so clunsy...but i give it a try
Thank 4 posting your decks.
The reason i post it as jp t1 and not 5000elo deck is because jp can sometimes be random luck in matchup. So i mean it to act as a disclaimer. I feel shalan (as example) is mid tier mostly. Kiril i got 1st place from 9/0...and well thats not really indication of huge winrate from just sub10 games.
Most are meant to be a bit unusual technique for more enjoyable play and still achieve T1. I do not feel it is possible for me to make a godtier deck so i try new things instead.
The kiril deck is really easy to misplay; its like stacks in that it has a huge burst at the begining, but its easy to lose against decks who can handle the creatures. It might be a bit wonky since I dont have all the cards for your version, but it's definitely powerful when it has a good opening and has a not-terrible matchup. Its a lot like a stack deck, taht way
I like the anastasya deck. It has a bit of an odd resource curve, and like all stack decks it requires a good opening hand. Having repeatable cripple versus Seria's better area removal is a toss up, though. The former is good if you maintain board control and dont have to deal with a lot of threats, the latter is more reliable if you can't get a good opening and need a catch-up spell.
Might try the shalan for my sanc daily.
Didn't try the others yet. Dont have 4 cloudshapers and not a big fan of control decks.
Still, thanks for sharing![]()
Kiril mother and anastasyaall share same problem in "skill" factor. Early game there is choice between stat up or ability use and with more experience with deck and plays vs matchup can let you make easier choice without suffering.
Anastaysa i used in jp early after release of ToR and i feel it needs some change as enrage deck becomes more common. Cripple versus expanding attk creature is very poor.
Shalan would benefit from some attk increase (honor bind us, kabukitei, mercs) as all creature deal only 1 or 2 dmg and you can not approach lethal outmaneuver range easily.
Kiril has time limit of turn 10 typically. If you do not reach victory by then it will be very difficult and require nice draw or misplay of opp.
Mother is typical. Rush with Ability and single target removal slows down after turn 5. Ice meteor can reestablish tempo especially against stack or path of ancestor event. Get into tj range before slows down. Mutual agony helps fill in the gap between ability use and time jump.
Ammar's only fear is dispel.
Personally i feel kiril or ammar is most effective but kiril is very quick and ammar very slow. Ammar has options for every situation while kiril limits opponents options by important creature ability or stats.