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  1. #1
    MaXiiczek's Avatar Senior Member
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    Faction Wars 2.0 feedback

    so as I was playing for a while after the factions wars changes, I would like to give you some feedback and some questions...

    1) regions - how are reputation points divided into regions when there is only one global lobby in PvP? I guess it's according to which icon on the map you use, right? faction missions stay the same... in the UI, there isn't a way how to know how much reputation I have and which rank I'm in each region, is this on purpose? was it removed? is it used only for internal calculations but not supposed to be shown to players?

    2) average salary graph - if the calculation of ranks stays the same and is based on percentage of players, average salary is just a pretty advertisement but nothing else, wolves are supposed to have lowest average salary, but I was playing some PvP for just 2 days (not whole days ofc, it wasn't also right at the start of the month, but first weekend) and I got underboss rank, pretty fast and easy, I'm not surprised because with all those people who don't play anymore, it's pretty easy to get to the TOP X% players in wolves faction as it was most populated faction (and now is a ghost town), but it's very misleading for people who would really care about this average graph and change a faction with a faith of having higher income... or is rank calculation changed?

    3) faction change - there should be incentive of changing a faction because lower populated factions have higher average salary, but according to my point 2, it's practically still easier to stay in wolves, because many of those people counted in average don't play anymore, so it takes no time to be better than them, making it pretty easy to get high salary very fast... so in my opinion this still isn't enough, you need to make factions distinct somehow, so people who play for snakes see a reason why they play for them, they need to see the difference compared to when they played for wolves, that's what is completely missing right now (I don't count icon and name, sorry)...

    feel free to discuss and bring new ideas

    PS: in new PvP system, you can see the difference right when you enter the game and then after each race, you see who got points, who got promoted, who loose some points, it's transparent and it makes it fun, you know how exactly you stand against others... faction wars design is hardly lacking compared to that

    EDIT

    ad 2) you could fix this by removing all players from their faction at the end of each month, those who don't play would stay without a faction and wouldn't influence salary graph and calculations based on number of players in a faction... and to make it less annoying, when player logs in at the start of the month, they get a popup with a question "You were in X faction last month, do you want to stay?", press yes to be assigned to the same faction, press no to be redirected to a screen for choosing a faction for next month
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  2. #2
    Please read the post about this: http://forums.ubi.com/showthread.php...action-Changes
    There are many answers to your questions in here
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  3. #3
    MaXiiczek's Avatar Senior Member
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    to be honest, I was expecting the blog to answer those questions, I don't want to read 5 pages of spam and complains about broken daily salary just to get some core answers...
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