We all know that The Crew is quite lacking in that department - pretty much all it has is the R34 and the 370Z. However, besides adding in the desired cars, of which mine include:

  • R35 GT-R (really strange omission given it's more than well-suited to this game)
  • S13 Silvia/180SX (even the sold-in-America 240SX is fine)
  • S14 Silvia/200SX
  • RX-7 (can even be the official import that only lasted until 1995)
  • RX-8
  • NSX (mainly the black-roofed 1990s model)
  • Impreza STi
  • Evolution X (maybe the V/VI as well)
  • AE86 Trueno (the american Corolla GT-S is fine)

Why not go the extra mile, add a new spec, and adjust the game around it?

  1. Drift spec - cars they favor style over pure performance. They're slippery, but controllable. They have lots of torque, and thus lots of acceleration, but their top speeds all suffer significantly.
  2. New event types for them - Autocross, gymkhana, and "style contests". The first two are like their real life counterparts (and the game even has ways to handle their objectives, by using the Scatter/Slalom skills' visuals). Style contests are basically a game mode built around the game's trick system - you're given a starting area and your objective is to score as much as you can. Limiting your driving area is optional; without that, this mode is similar to Stunt Runs from Burnout Paradise.
  3. A new driving skill, Drifting. Drifting is a skill obviously centered on the eponymous maneuver, featuring a fairly complex scoring system, based on speed, angle and racing line which may remind you of some NFS Underground games. The higher your score, the better the medal.
  4. Adjustments to the base game - raise the level cap to 60 while leaving Platinums unlocked at 50 as they are, have the Drift spec unlocked at 50, and expand the story, to introduce all the aforementioned new content. For the sake of convenience, levels of Platinum parts could be raised by 1 for every level past 50 (so that your Platinum parts are level 41-51 at level 51, and 50-60 at the new cap). Considering the performance of ultra-high level cars in the base game, diminishing returns might be useful on parts past level 50.

Yes, this is a lot of content, but if Ubi and Ivory Tower were to take full advantage of this opportunity, everyone can win.
Spoiler:  Show
Note about the car list: I attempted to concile japanese tuners with "sold in America", so that the, uh, "atmosphere" doesn't get affected a whole lot - driving a car unsold in the US in a virtual America reminds you that you're playing a game, but if the european exotics available in the base game are also unsold in America, then I might as well go for broke instead.