You may have freed the slave workers, but Yuma has found new hands to do her digging for her: Yours! And thanks to your daring assault on the island fortress, a strict curfew is now in place. All prisoners caught outside their tents after dark WILL BE SHOT ON SIGHT. Hurk was able to smuggle in a couple crossbows and some knives and tonight you guys are going to get off that rock! Good luck, and be careful!
https://onedrive.live.com/redir?resi...nt=video%2cmp4
Some highlights I captured from my play testing. First time putting together a video, hope you like it and I hope you enjoy the map even more!
I know a few of you might remember The Boiling Rock from a few months ago, and this new one is basically a reworked version of that. I find it to be much more fun to play now that it is an extraction game type, I hope you guys think so too.
List of changes:
-Extraction game type (instead of Assault)
-Cave has been downsized & moved to a more suitable location
-Less ambient AI and more enemies
-Removed a ton of floating vegetation that was overlooked previously
-Zip line is now functioning as intended
-Smoothed out nav mesh for better AI pathfinding
-Added a variety of weapon and ammo pickups
-Various other minor tweaks and adjustments
Thanks for taking the time to check out this thread, now go check out the map! Have fun, everyone ;)