so, uh,
https://abc-eshop.ch/product/Detail....KU=UBX04871886
this is either season 2 confirmed or evo coming to ps4.
pls confirm!
I'm gonna make a prediction, based on.... well, nothing much really. (Although i did sense a disturbance in the force recently). So here it is, I predict no new Trials game for at least 12 months yet & Season 2 to begin sooner than you might think.... (If i had to name the day, i would have to go for June 30th 2015). So there you have it... Nostradamus is alive & well (& currentley living in the south west of England). See you all on the LB's at the end of June.(Maybe)![]()
I dont think redlynx has ever released information when it makes sense. Half the time when I realize a new DLC is out its because bigsh0trob uploaded a playthrough of it on his youtube channel. I know crunching for deadlines apparently doesnt fit the laid back development style over at redlynx. But the last minute or often after the fact announcements really doesnt make much sense at all.Originally Posted by En0- Go to original post
Hello,
I'd like you to stop your "I know all" posts, please. I think we already had this discussion and your post is insulting towards RedLynx. It doesn't help anyone on this forum and actually you know less than nothing as you believe in some incorrect information.
I am going to reexplain how DLCs were communicated previously:
- The Friday before the release, Shogun and Bluebadger are doing a Twitch stream for the community.
- The Tuesday and Wednesday (for Sony Europe), the DLC is released.
- When the DLC is released, the news go live the wedesnday at the end of the day when we have the most optimized visibility and when everyone in the world can purchase it.
So yes, "That makes sense".
BigShotRob does the video before Sony Europe releases so his video goes live first but actually the first information is a few days before with the stream.
For the incoming announcement, I think you'll eat your words.
Now, let's talk about the real problem of your post:
About the "laid back" style of RedLynx (and not only RL works on Trials actually, other studios as well), I know at what times the guys submit their code, update their tasks etc... I can say that your statement is wrong and disrespectful. You have actually no way to know how people works and how much effort and sacrifice they put into the project. So, insulting for the sake of insulting is not something I'll let happen twice.
If you are not happy with the game (in which most of you committed hundred of hours, must not be that bad), if you don't like how we manage the communication and the community, feel free to go to play something else and never come back. I would even help you to get a refund. We won't miss you.
I can be patient, helpful when it's possible, giving insights regularly, but nobody is allowed to insult the team and spread bad words about the guys. They deserve our highest respect.
Regards,
Eno
Apologies eno, I didnt mean to offend you. I generally dont get offended by criticism so I think I naturally assume others are the same way. Definitely not my intention to offend you buddy. I very much enjoy trials, just think there are areas that could use improvement.Originally Posted by En0- Go to original post
Hello,
@BeardinUSA: I am all for criticism, honestly.It just needs to be backed with facts and worded with humility. But "not crunching" and "laid back style" are none of that. Please, make sure to take that into account for the future, it's important if you want to see more devs on the forum. Thanks for the apologies, and obviously, I agree with you that there are areas that could use improvements.
@Geordiedeviant: So, for Fusion DLCs, I explained why it was last minute. It's the best way to get visibility in the media. It's important to do the news when everyone in the world can acquire the DLC. I didn't react because it has to do with me but because someone was attacking the team. Also, to be honest, as a producer, my job is to help from end to end (from early vision design to post launch community management and customer support) and to collaborate with everyone (from the intern in our remotes studios to Ubisoft top management), so whatever we're talking about, I have a responsibility to make sure things go as smooth as possible. And the communication for the DLC is smooth: We talk to the core community first (the Friday before the launch through the stream) and when we talk to the "mass", we do it in an optimized way. I think that's the right principles for this goal.
Cheers,