Today I was playing TDU2, cause I enjoyed that game for a long time. So I started compare, trying define what should be the best open world car game to me with my DFGT.
First, I love TDU2 cars and how you can feel the power of the engines, how is hard (in hardcore) drive the best cars of the game. One day, in PvP, a guy called me a hack because I won a lot of races with a Viper, because, as he said "you can't win, this car spin!". Here in TC you can't feel the engines, you can't spin, even try a "zero" is hard, because the car is always trying correct itself. Hardcore here is the Full Assist of TDU2. Disappointing.
I hate the TDU2 brakes and how it seems to always use the full force. No matter your settings, the brakes work like handbrakes. Terrible.
I hate TDU2 rollercoaster roads. I enjoy a lot TC because the "real" roads (90% of them). I hate TDU2 off-road as well, because of that stupid jumps.
I hate TC NOS!!!! This is the most annoying thing to me in this game. I enjoyed so much TDU2 today because the pure drive skill! No dumb features to help players with their errors, just your car and you.
I don't like much the TC lights and colors. TDU2 (except when you face a roller coaster road) have a much better environment to understand. TC, most of the times, challenge you to know where is the corner (using cockpit view).
I like the TC's ffb more than of the TDU2, even thinking which this can be improved a lot. The lack of ffb when your car is stopped, or with the light cars is frustrating. My Circuit BMW Z run like a ****ing feather! It's like a super power steering! I can't feel my car!
I don't like how TC interpret the speed. You barely touch the throttle and your car is running at 100 kmh. Try fool around as in a city is impossible. Drive at 40 kmh is like 10 kmh in the real world, and drive at that speed is an achievement. And no matter how you set the sensitivities.
I love the TC personalization, but all of this fall when I enter the car, because the lack of feeling, as said above. The cars, even having different ffb, don't transmit to me the power as TDU2 cars do. Not even a single TC car scare me as a TDU2 Viper, a Veyron, a Corvette, etc. TDU2 have cars which challenge me, which make your opponents fear. Every TDU2 race is tense.
TC is fun, but some things could be like TDU2, and I'm sure which if TC were a TDU3, wouldn't lose players as lost.
Almost 4 years,was time to time play TDU2.
What i most miss in the Crew?
Stickers customization, roads discovering (lot of times start new game in TDU2 only because to enjoy this feature again and again, landmarks in Crew are far away not the same), avatar customization (already so bored with this legions of Gordons Freemans in any meeting car), casino (sad- Las Vegas without any casino), and of course my most missing feature - "disable online interactions" (when you save all online possibilities, but real players on map are replaced with AI cars).
EDIT: forgot about one feature, that i miss in Crew- replay feature after races, at least for shortest.
Loved TDU 1&2, just cuz they were set in Hawaii, gave me the entire island of Oahu!Driving itself I never thought was so hot tho: too light & twitchy. My fave vehicle from either game is the Harley Fatboy Lo (dlc bike in TDU 2); it has a weightiness, a deliberate handling feel that cars sadly lacked (even SUVs :0)
The handling in TC was far from perfect, & honestly it's still sumwhat off even after tweaks, but the cars have a better sense of weight to them. No cardboard-box feel (until u reach circuit :/). Best open world handling is still Forza Horizon imo; the smoothness & predictability while driving still brings me back (& Colorado's lovely too, if small).
But to b blunt, I got both, TDU & TC, for their maps, & on that front I'm a happy & appreciative camper. TC is more detailed inspite of greater size, & Oahu was Very simplified, bare-bones accurate; chalk it up to generational shift I guess (+ the fact it has been almost a decade since TDU released). What Ivory accomplished in recreating a condensed USA, mighty impressive
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NOS increase acceleration for all. Not only for those who mistaken.Originally Posted by Educiraptor Go to original post
NOS is a part of car, as additional acceleration pedal or something similar.
Where you see breaking the rule "just your car and you"?
To my mind, no game will ever beat TDU2. Test Drive Unlimited had a feeling, I cannot explain. The biggest difference between THE CREW and TDU is that TDU2 is more "grown-up". It starts with the Nos, the colours and lights, if you are driving in a city at night, and ends with strange custom tuning parts in THE CREW. This are all things why I never played Need For Speed (except Shift 2 Unleashed). And I prefer the handling in TDU2, too. In THE CREW, cars do two things: oversteering or understeering. In TDU2, I was able to drive very precise. The tracks in TDU2 were a lot better to my mind: a lot more varied corner combinations, and less city races with stupid 90 degree corners. In other words, more country roads. And I loved the Sticker-Shops in TDU2. I spend many hours to create cool Red Bull paint jobs or whatever.
On the other hand, TDU's server were very bad and it was a paradise for cheater , the only things I did not like about this game. But the most dissappointment about THE CREW is the crew-system. I expected clubs like in TDU2, but instead you can only create little groups for a short time, which you cannot even give it a name. But all the way round, THE CREW is still a very good game for sure and I will have a lots pf fun with it.
What The Crew does better, is the handling, FFB in TDU2 was a joke (non existant!), and the rain and night was really bad. Rainstorm and no wipers and darkness with headlights doing nothing to help visability.Apart from that,I miss a lot of things in TDU2, like buying houses with a garage where you could keep your cars. Just going down to your garage and stand there looking at your cars was worth the money!
One of the big problems to me is the fact hardcore mode doesn't give to driver nothing. In TDU2 a full assist player had to adapt himself to run against hardcore, and the hardcore, when mastered, was the peak. In TC the hardcore have to adapt to play against full assist, because they have everything. Play in hardcore is embrace disadvantages. There's nothing to master.
Using my TDU2 Viper race as an example: to drive a Viper you should master the hardcore mode, and the full assist had to adapt the hardcore handling to the full assist, what means a few full assist players was able to compete with a Viper, because brake point, traction, etc, everything was made around hardcore. So that if you hit someone in TDU2, you are screwed.
Every play session in The Crew is a disapointment, and drain my wish to play more and more...
I loved TDU2 as well, people who came across one another would spontaneously join each other for races and cruises across the huge island. In The Crew you would expect the same thing, but all the skill farming and teleporting turns this huge sandbox into a collection of many, tiny sandboxes.
NOS is terrible in semi-reslistic racing games. It is THE feature of an arcade racer and really lame. Why not add powerups on the road you can pick up to make you go faster? If I wanted such kiddie trash I would play Mario Cart.
The heck you talking about? You seem to have no clue what NOS is and why it is not in YOUR car or in the cars of that Lamborghini dealer in your city.Originally Posted by Edd.Dragon Go to original post