1. #1
    im not a programmer, but i was was wondering, is it possible to gain access to the flight data to have correct input on a motion based simulator? for FB

    example.. motion without flight data, you pull up, and climb....eventually you will stall, and this is shown on screen, but the actual workings of machine in real life will stay, and keep vertical, until another action is applied.

    with data input to motion device, the RL cockpit will stall as well. mimicing exactly whats on screen, not what is input, until the uncontrollable action is over. (like stall or spin)

    i dont know off hand if everyone has access to it in the game...or do i have to have permission to access something?

    im assuming its available to a point or 3rd party modelers aircraft would have to pick a plane that has close FM to what they were designing.

    thank you.
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  2. #2
    im not a programmer, but i was was wondering, is it possible to gain access to the flight data to have correct input on a motion based simulator? for FB

    example.. motion without flight data, you pull up, and climb....eventually you will stall, and this is shown on screen, but the actual workings of machine in real life will stay, and keep vertical, until another action is applied.

    with data input to motion device, the RL cockpit will stall as well. mimicing exactly whats on screen, not what is input, until the uncontrollable action is over. (like stall or spin)

    i dont know off hand if everyone has access to it in the game...or do i have to have permission to access something?

    im assuming its available to a point or 3rd party modelers aircraft would have to pick a plane that has close FM to what they were designing.

    thank you.
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  3. #3
    VW-IceFire's Avatar Senior Member
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    Feb 2003
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    Just a note on the third party aircraft. Those I'm pretty sure are done and then handed in to Oleg who actually does the FM programming so the only things really in the public domain is the naming system and requirements for addition into the game.

    - IceFire
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  4. #4
    thanks icefire.

    next question is, if thats the situation, Oleg, is it possible to get this data? not right now, but in the future, could certain businesses get the FM data to use with a full motion sim?
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  5. #5
    These are things I personally would love to see, for anyone who has only the glimmer of a hope to one day own a motion cockpit:

    *- Output of the G-force data as exerted on the pilot in X,Y,Z. This would allow the maker of the full motion hardware/software to tune his movement to the visuals.

    *- Output of the data needed to produce readouts in the real cockpit. From altitude to slip indicator.

    *- Maybe it would be possible to have BoB drive secondary PC's to display the left and right view. This would enable a future with 3 projectors/beamers, as the prices are dropping.

    Thank you for your time.
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  6. #6
    thats why im askin ive been working on that "glimmer" for a few years now.
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  7. #7
    I've also thought about real instrumentation. You can already get panel controls from flightsimcentral http://www.flightsimcentral.com/gfaccocconsy.html but I don't believe there are any instruments available. It wouldn't take much, just a USB signal for each instrument fed into a single board Linux machine driving a multi-channel D-A card. Each instrument is nothing more than a voltmeter or ammeter. Make the faces changeable and you can share instruments between eras. Duplicating every instrument exactly for every aircraft wouldn't be reasonable (for example, dual needle tachometers versus single needle) but it would be much better than the stupid speedbar we have to rely on now.

    If you want to avoid the hardware complications, my wholesale parts supplier just got several 21" touch screen monitors that are going for $400 each. Even the most basic game video cards are dual head now so you could do the entire instrument panel off the secondary monitor complete with touch controls. The downside is the extra load on the CPU and video card.

    I'll shut-up now.

    -WhtBoy.
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  8. #8
    WhtBoy, real instrumentation is already available and implementing the necessary features to use them in FB shouldnâ´t be too difficult.

    Try www.simkits.com
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  9. #9
    BaldieJr's Avatar Senior Member
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    this don\'t make no sense!
    Posts
    4,282
    I'm bumping this since I plan to start the construction of a motion sim soon. I'd like to be able to use FB in 'active' mode to drive the servos, rather than use passive mode.

    You have to give microsoft credit: they make this stuff easy.

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    +----/ ____)(_(_(/_(_(__(__(/____/__/ (__--------,' /---+
    | (_/ ( / ,' NR / |
    | ..-""``"'-._ (__/ __,' 42 _/ |
    +-.-"" "-..,____________/7,.--"" __]-----+

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  10. #10
    A bump, for this game's future and for BoB.
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