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Member
Sound source keeps playing on CP restart
Hey guys, this is probably an obvious one but I can't seem to find it... As described I have a sound source which is set to play on a hit trigger. a pipe with physics falls to hit another object , andthe sound plays., but if you fail and reset at the CP the noise plays again. I have tried various connotations like reset after cp restart unchecked but no luck with those.
Any help is appreciated.
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Member
Make sure the sound source is turned [OFF]
object 1 (in the hit trigger) is the falling object
object 2 ( in the hit trigger) is the one that should get hit
on hit -> sound effect -> sound source (but sound source need to be [OFF])
maybe you already did that, but it should work
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Member
Thanks Smiiles... I may have my hitting objects the wrong way round. I'll check after I get off my new Xbone