1. #1

    Sound source keeps playing on CP restart

    Hey guys, this is probably an obvious one but I can't seem to find it... As described I have a sound source which is set to play on a hit trigger. a pipe with physics falls to hit another object , andthe sound plays., but if you fail and reset at the CP the noise plays again. I have tried various connotations like reset after cp restart unchecked but no luck with those.

    Any help is appreciated.
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  2. #2
    Make sure the sound source is turned [OFF]
    object 1 (in the hit trigger) is the falling object
    object 2 ( in the hit trigger) is the one that should get hit
    on hit -> sound effect -> sound source (but sound source need to be [OFF])

    maybe you already did that, but it should work
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  3. #3
    Thanks Smiiles... I may have my hitting objects the wrong way round. I'll check after I get off my new Xbone
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