One thing I can't stand is a track that has the hardest part at the very end. I'll have a top 10 time going and then just mess it up right at the finish line! I'd rather screw up at the beginning over and over until I get a good start (looking at you, Melancholy Temple!)
I bring it up because I have been trying to improve my Haunted Hallows, and man, that last little ramp is just ripe with BS. I can hit it maybe 2% of the time the way I'd like, but never on a solid run of course. Is it possible to clear it with the swinging barrel? I haven't checked the absolute top ghosts, but the one I'm racing (30th or so) doesn't do it.
Which track endings really bother you guys?
Balance avenue... so many times 0 fault and plat time, but the last hop is driving me crazy!
Also the Hilltop Ghetto is annoying.
Have you tried donkey on traction test ground? SOOOOO frustrating.
All the ones listed above are good examples. I kind of feel this way about the endings on a few of the Frostpocalypse tracks too. Walrus road and at least a couple others that I don't know the name of yet. The endings don't make me fail but they knock off all my speed for sure.
Actually, the Quagmire and the Grindhouse are a few others with seemingly simple endings that can easily screw over a good run.
I agree with all the people above me. But Traction Testground is by far the hardest and most BS ending in history of Trials. I find getting over those pipes hard enough, but then you have to use a swing to reach the finish.. Both obstacles can really screw up a great run. The Grindhouse and the Quagmire are some dishonorable mentions in my list too.
I think The Quagmire, Casino Rooftop, Hilltop Ghetto, Balance Avenue, Dark Machine...
My personal least favorite ending is Refinery Abyss. I kept getting potential sub-30 second runs and failing at the small platforms you need to land on. Well, I did finally get it after about 50 attempts.
For me Melancholy Temple & Balance avenue these two tracks are killing me always wondered why would dev's create such tough tracks and force players to play the way they want to complete the track. These tracks have brought out the angry in me which i never though existed in me & also ended up with broken cover of my iPad Air. Damn you Dev's for creating such horrible tracks.
Waterwheel (always Waterwheel). Sure, you can casually drive across the finish, but you won't get a good time unless you throw yourself to the gods of chance hundreds of times . . .![]()
I woulnd't call the Watherwheel's ending "hard". That is, if you're not going for the timesaver. I hate that timesaver with my entire heart.Originally Posted by xitooner Go to original post