1. #1

    I've been playing this for a year and still don't get FMX

    I started playing Fusion when it was released and was my first trials game (though I've since bought & played evo and HD). After a year I feel I've gotten pretty good, have most extremes 0-faulted and can finish some easy ninjas, but FMX absolutely baffles me. Most FMX tracks I have to grind for hours to get gold. I played for 2 hours last night and 2 hours this afternoon trying to get gold on the "After the Incident" FMX and best I could do was 42,000 (need 45,000). I cannot consistently pull off any tricks... it seems too many of them make my rider attempt a coffin and it screws up the whole run. These to me are much more frustrating and difficult than regular trials tracks.

    I'm almost convinced that being good at an FMX track is a fluke and luck more than skill (not necessarily for everyone, but for me). I had to grind the "Fault One Zero" FMX track just the same... I spent hours over a period of days getting mediocre scores, then I suddenly had one lucky run that gave me a HUGE score and put me in number 19 on the leaderboards... it was in the hundreds of thousands (can't remember exactly how much).... and I have no idea what I did to accomplish this. I obviously got the multiplier way up, but it wasn't intentional. I can watch my replay, but there's no way I can repeat it, it was pure luck.

    I've read the FMX tutorials and feel I have good grasp of the concept, but execution is painful and frustrating. If anyone has been here and gotten through it, do you have any tips? I've seen and read a lot, and just don't know why it's so hard for me. (I think this post is mostly a rant because of my afternoon rage-quit.)
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  2. #2
    DJ_2wItchY's Avatar Trials Developer
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    Hi,

    Ok I'll try and help out with a few things, also FMX is pretty tricky for a lot of people including myself at times and to get it out the way, after the incident DLC, FMX track is by far the hardest and very hard to keep a solid score to the end (final frontier).

    I cannot consistently pull off any tricks... it seems too many of them make my rider attempt a coffin and it screws up the whole run.
    If most of the time you are ending up in a coffin, seems a bit like you are only holding forward on the right stick as that is the only way to pull off a coffin. Here is a guide made by the vantier showing how FMX tricks are pulled off correctly.

    http://forums.ubi.com/showthread.php...hlight=vantier

    I'm almost convinced that being good at an FMX track is a fluke and luck more than skill (not necessarily for everyone, but for me). I had to grind the "Fault One Zero" FMX track just the same... I spent hours over a period of days getting mediocre scores, then I suddenly had one lucky run that gave me a HUGE score and put me in number 19 on the leaderboards
    There is a good chance that you might have done different tricks rather than the same on other runs. As posted above, reading vantiers guide will be very helpful. Working on how the multiplier works and setting up a system of what trick to pull off and where is what is key to being amazing at FMX, it Isn't a fluke and lets look at someone I know that puts a lot of time getting super amazing runs by thoroughly practicing the technique needed in FMX

    https://youtu.be/qZEnuZInxvo

    https://youtu.be/NJy5CrrXGAI

    https://youtu.be/vAnCB-kV8jI

    I've read the FMX tutorials and feel I have good grasp of the concept, but execution is painful and frustrating. If anyone has been here and gotten through it, do you have any tips? I've seen and read a lot, and just don't know why it's so hard for me. (I think this post is mostly a rant because of my afternoon rage-quit.)
    Don't worry about it, FMX can be tough. http://forums.ubi.com/showthread.php...hlight=vantier All your answers are there.

    Oh, and obviously practice You could always ask the best FMX players for advice, the links I provided of waistless's FMX runs is probably a good person to start with. I hope this helps.
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  3. #3
    Awesome, thanks for the reply and tips DJ . I have read through vantier's tutorial several times, I just can't seem to pull off tricks consistently. I think in a lot of cases it has to do with rotating the bike too soon or too late, or accidentally doing a trick I just did and it not multiplying. I suppose I should practice FMX more often, I normally only play them to get the gold medals, obviously more practice would help rather than a single long grind. But I did finally get gold (by a few points) .
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  4. #4
    i feel your pain man.
    basically ive given up on fmx and subsequently gave up on platting the DLCs.

    its a mechanic i just dont get.

    but to each to their own.
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  5. #5
    So grats to 2withcy, very nice write up.

    but yea fmx is a crap shoot. Its super buggy, even if you are doing the perfect trick, half the time the rider goes into a limp noodle move. I think you were headed to the conclusion that fmx is super random, and makes no sense... and that is a 100% correct conclusion.

    fmx is entirely luck, very little skill involved.
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  6. #6
    I've been practicing FMX, and call me dense, but I finally realized something that made all the difference for me: I have been playing this like Tony Hawk and BMX games. Say for a coffin, it says to push forward, which I took as being pushing right, but now I see you push forward in the direction the rider is facing, so if you have the bike upside down, you would be pushing left for a coffin not right. I though you just had to push right on the stick no matter what direction like doing tricks in other games. Now I'm finally getting some consistent scores that make sense to me. Holy geez, it took me way too long to figure that out.
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  7. #7
    DJ_2wItchY's Avatar Trials Developer
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    Originally Posted by BeardinUSA Go to original post
    but yea fmx is a crap shoot. Its super buggy, even if you are doing the perfect trick, half the time the rider goes into a limp noodle move. I think you were headed to the conclusion that fmx is super random, and makes no sense... and that is a 100% correct conclusion.

    fmx is entirely luck, very little skill involved.
    It's not a crap shoot...how is it super buggy? If you are using the right analog stick and slapping it around un-coordinately then yes you are going to get the rider flailing around because it is physics and that is what happens when you do not know how to coordinately control the bike and rider...It's called learning to understand how the FMX physics on the bike and rider work together to pull off the tricks you want. It's not something that hasn't been done, there is many videos showing people do it.

    I think you shouldn't call something a 100% correct on a quick opinion and rather let people try for themselves which people have been doing for a year with FMX and learning how to do it.

    People have learned that it is not random at all, for the same reason ninja players know how to do insane techniques correctly,Learn to be consistent and don't blame...because other people have learned what you say is a crap shoot buggy conclusion... :S

    Sorry but it sounds like being negative without actually fully understanding, or trying to fully know how FMX works or how it can be consistent with experience.

    I give the same advice to you beardinUSA, ask Waistless or somebody who is really good at it to show you what it is like to be really good at FMX and the consistency it can bring with the right experience.
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  8. #8
    Last night I went back and got platinum on all of the FMX tracks (I had none) except for the last 2 DLC tracks, and only because I ran out of time. Most of them didn't take me any more than 3 tries. Again, I don't know why it took me so long, but I get it now. They're a lot more fun and less frustrating now.
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  9. #9
    VEGASTRASH's Avatar Senior Member
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    I think FMX is considered buggy and inconsistent because of how the tricks are pulled off. The physics add a little inconsistency because the rider needs to be at a specific angle for you to input the analog stick a certain way. If the angle of the rider is off, you won't be able to do the trick you are trying for.
    I would have greatly preferred a button system. It's more consistent and easier for people to get into. I've play MX vs ATV since it was on PC back in 96'. No physics, just button input and animation. Works fine. You can add variations to tricks, as well. MX vs. ATV is a good example of this.

    Much like Tony Hawk vs Skate. Buttons vs. Analog to trick is greatly preferred to me. I was open to the FMX in Trials and welcomed it, but coming a buddy of mine and me agreed, it seemed inconsistent...though it may not be with accurate inputs. However, we've both played a lot of FMX trick games for years and the Fusion trick system wasn't welcomed.

    It would have been nice to see some more basic tricks like the nac nac and whip, etc in there. For trick mode, I would have disabled the buttons for gas/brake and left that to the triggers. This would open up all the buttons for tricks. From there, use shoulder buttons for variations and tweaks.

    PURE is another ATV game that I thought did the trick system well. Different levels of tricks were unlocked the greater the trick streak was.

    There's always the option of redoing the system for a future game, but I would consider leaving it out all together...if the numbers don't support the mode.
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  10. #10
    Waistless's Avatar Member
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    Being able to do any FMX trick consistently involves figuring out how leaning and flip momentum affects what trick will occur when you move the right stick. This is never elaborated in any tutorial so it's no surprise when many players attempt different tricks and fail miserably that they blame the system rather than their own lack of knowledge about it.

    I was in a similar situation when I started doing FMX, but what I decided to do was keep practicing one specific trick on a jump constantly, trying to figure out what conditions needed to be met for the trick to happen consistently, then once I figured that out moved onto another trick within an FMX run, rinse and repeat. I then managed to get a lucky top-20 run even though it wasn't a practiced line or anything. At that point I thought the leaderboards on these tracks might be easy takings, so I started grinding them out. Then I learned about just how much momentum was a factor when I was watching replays and observing stick movement (in particular when I saw a front going up flip into front underdog flip happening when the right stick was pushed LEFT, which is the opposite direction for an underdog).

    And because of the way momentum affects FMX, I always approach a track by grinding out the same tricks on each jump, rather than being impromptu about it. That way I always know what kind of momentum I get from each jump and can constantly do the same movements on both the right AND left sticks to end up with the same tricks happening, if that makes sense. It also helps to get the most score out of a track by shuffling around tricks in notepad until a certain line looks good. Any run you might see of mine has probably been attempted hundreds of times trying the exact same tricks, any deviation being a restart, with that one successful attempt getting me the high score.
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