Something certainly needs tweeking.Originally Posted by LzZzR Go to original post
Childs play and hallowvale with 1.5 rating? no
Shafted with 1.7? no
Those 3 tracks should all be somewhere in the same region as contra
So, LzZzR, Shogun and I had some exchanges abut this, and it's Official.
StormPsykoz is the test subject for the Ninja Ambassador project. Congrats, Storm. You'll have a bit more weighted points of view in the ongoing discussions, so please make sure to take the other Ninjas into account. It'll be a bit of work, but you get a huge "Thank you" from us for stepping up for the task.
Hi LzZzR,
Very nice work with the graph and glad to see the developers liked my initial idea
However i noticed some things who need improvements with this graph imo :
- You should use another stat with : "5. Total time played on the track for the first completion"
- Use only tracks where everyone could play (crossplatform tracks) OR use only tracks who are on 1 Platform (1 graph for 360, 1 graph for pc, etc..)
Another idea :
- Rate tracks by themself, not by depending of all tracks. In the 1st graph we can see Templosif with 3.571 points and in the 2nd graph the track has 2.855 points, it doesn't seem logic to me.
- Following this idea, if people want to keep the lvl system, you could define the lvl of tracks by their points (if the tracks aren't affected by the other tracks as i said before). For example, if a track is higher than 3.000 points, it's a lvl 5.
203% agree with this ^Originally Posted by Jonny Go to original post
That would be good for everyone and why not for a futur Trials game with a ninja categorie
edit:
Congratz to Psykoz for his promotion![]()
I think you should wait until tracks are crossplatform, then make the same thing. You should also change a little bit the first point, cause from what I understand the first point is a number but it should be more like a ratio, this way it wont depend on how many players tried the track. That's probably the reason why child play or Hallowale are missplaced, cause a few players tried it.
Replace the number of completion by (number of completion)/(number of players who tried the track) or something like that.
So i think the real question is, now that we are making progress towards a tight new (and hopefully more accurate) unbiased rating system, when will we actually start to see levels making the leap from platform to platform? At the end of the day, this is what we are all looking forward to.
EDIT: just a slightly trivial request here, but if you dont mind, could you please rotate any more graphs you make by 90. they are so much easier to read that way, thanks.![]()
I think the graphs can be useful to scale tracks from the same level from the easiest to the hardest.
Let's take an example. I don't know what's going to be the next level 5 track I'll try. I'm hesitating between 3 tracks :
KILLinferno by li Shayne il
Deathline by Plopikoosy
Revelation by li Shayne il
Perhaps if we do a graph with these 3 tracks we can get an idea of what track I should play first, then what's the 2nd track I'll play and so it goes.
Another example with 3 level 3 tracks :
Bladeworks by Plopikoosy
Excalibur by Plopikoosy
Monkey Village by lolmon
If one doesn't know what's the easiest/most accessible track to play between these tracks, then we can put them on a graph and we'll have an answer.
That idea sounds better than putting tracks from different levels into one graph IMO.
That's also a good idea, I thought about this one earlier.Originally Posted by Jeruhnq Go to original post
The point of these graphs are to show a visual representation of difficulty that is not as subjective. To do this, at least in this stage, tracks from the easiest (HA) to the most difficult edges should be included.Originally Posted by StormPsykoz Go to original post
LzZzR's graph, to me, perfectly illustrates 5 separate difficulty levels (with SP. Penance & Stadium Ninja as outliers), though that could absolutely be attributed to the selection of tracks, and not a real split in the difficulty of all created tracks. There are large gaps between what I have boxed out. The gaps are smaller on the easier side of the spectrum, as I would expect, but become more pronounced the more difficult a track becomes. Much like the gaps between Beginner and Easy, and Easy and Medium as opposed to Hard to Extreme.
Well done, LzZzR, but I agree, maybe rotate any future graphs clockwise 90 degrees.![]()
^ Good thing pointed out there. Jeruhnq's idea could coordinate very well with that.
I put some borderline values as a beginning. What does everyone think about these ones :
Level 1 : 0.001 -> 0.499
Level 2 : 0.500 -> 0.749
Level 3 : 0.750 -> 1.499
Level 4 : 1.500 -> 2.499
Level 5 : 2.500 -> 3.499
Level 6 : 3.500 -> 4.000
Is there some changes to make ? And should we use this as the new rating system ?
Although I'm well-aware that it'll cause confusion for some players (Hallowvale going down to level 4 will certainly make some noise lol).
Yeah now I can say that I passed lvl 4 tracks.
More seriously there is still a problem with Hellowvale, child play and probably shafted. For Hallowvale I think it's because the track was released first with individual CP, so players had training on it and they probably TO and fault less because of that.
For child play I don't really know what's the problem but it's definitely way harder than Way of the machine. So maybe it's because not a lot of players tried it while WOTM was really popular, in the top of the ninja section for a long time.
By the way how did you do to mix Redlynx ninjas that are cross platform with track from One or PS4 only ? Because the total number of players is not the same, so the totat number of completion could be affected.