1. #21
    Okay Shifty, thanks for clearing that up.

    Originally Posted by RoguishRonin Go to original post

    As an example: If a track requires a fender grab, then it is higher difficulty than an extreme regardless of the difficulty of the rest of the track. The hardest obstacle sets the difficulty level and the rest of the track should "ramp up" to that difficulty or at least be fairly consistent.
    Exactly.
    The things i value most in a track are driving line, decoration and consistency of obstacles AND driving line.

    Originally Posted by Smilies2013 Go to original post
    Personaly i would only cross platform doable ninja's with good decoration.
    Else it would only be a trials game for Super ninja riders. Wich isnt realy fair of those who want to learn to become a ninja rider.
    +1
    Im not objective here though since im a fan of "easy" ninjas.
    Im not against cross platforming level 4 and 5's, but just know it will only benefit a handfull of people.
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  2. #22
    Here are some ninja resources that might be useful in determining levels and whatnot.
    https://sites.google.com/site/fusionninjalist/home
    https://sites.google.com/site/evoninjalist/home
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  3. #23
    Originally Posted by Smilies2013 Go to original post
    cross platforming ninja's is a great addon.

    If the ambassador only plays on xb1, then he only wil choose xb1 tracks (correct me if i'm wrong)
    False. If an ambassador is on X1 he would actually have more incentive to get tracks from other consoles ported as he would already have access to the X1 tracks.
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  4. #24
    IBlubbiI's Avatar Member
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    Originally Posted by ConfusedMuscles Go to original post
    False. If an ambassador is on X1 he would actually have more incentive to get tracks from other consoles ported as he would already have access to the X1 tracks.
    I think that wasn`t what smilies wanted to say. If the ambassador is on X1 he can only test tracks from X1 and therefore only recommend these to get crossplatformed since most people don`t own more than one console. Unless one ambassador is playing on all 4 platforms this system would require more than one to do the job.
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  5. #25
    I think this is is a good idea, however there is a problem. I have already gone over this on forums before. Ninja levels vary based on peoples opinion. It's hard to ever come to a concrete decision. I think there is definitely a way to do this, but, it shouldn't rely too much on the current ninja rating specifically. There are certain ninjas that are just corss-plat worthy. As long as the ambassadors can come across an agreement in a logical way we won't have problems Even if this means thinking in a different way. I know some people don't like this idea so if they agree on keeping the old system them so be it. There are plenty of ninja track lists online on website that can be used for reference as well. This update is going to be extremely awesome for ninjas! Let's all make the best of it. Also, it would be nice to have ambassadors from each console, but even though some people don't play the other consoles, even I know most of the PS4 tracks just from watching so much twitch Kapp... almost said it
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  6. #26
    En0-'s Avatar Trials Developer
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    A few ideas thrown here, you do what you want with it.


    This one has been shared by Shifty on the stream tonight. To be able to set level 1/2/3/4/5 in game on ninja tracks, you could use difficulty level and the ninja tag. So a "beginner" ninja would be a level one, a "easy" ninja would be a level 2, a "medium" ninja level 3, a "hard" ninja level 4 and an "extreme" ninja would be a level 5.


    About agreeing on what makes a ninja level 1 or 2 or 3 or 4 or 5, if I'd do hit, I'd just screenshot/record a lot of obstacles and order them with other people in order of difficulty (you could even setup a quick website with that, facemash-like). At the end, you could draw a line to say "all this obstacles are level 1", "these ones 2", etc... at the end the level of the track would be the level of its hardest obstacle. Then when a builder would like to set his difficulty level, he would try to see in which categories he thinks his obstacles are and could set appropriately.

    Just my 2 cents, do what you want ;-)
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  7. #27
    Originally Posted by En0- Go to original post
    I'd just screenshot/record a lot of obstacles and order them with other people in order of difficulty (you could even setup a quick website with that, facemash-like). At the end, you could draw a line to say "all this obstacles are level 1", "these ones 2", etc... at the end the level of the track would be the level of its hardest obstacle.
    that has crossed my mind too En0 but i dont think obstacles alone can define a level.
    there is more than often a combination of obstacles to reach a ceckpoint.
    a combo of lets say two or three lv1 obstacles could mean that a certain cp is in fact a lvl2 (for me)
    because of the altered position and speed you enter the final obstacles in,
    and that is again higly subjective i would think. its not easy this.....

    but i agree that rating single obstacles would be helpful anyway
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  8. #28
    En0-'s Avatar Trials Developer
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    Hi Fleskeknoke,

    What I mean by obstacle is actually more than an obstacle, it's anything you have to do that you can't stop the bike in the middle, so a succession of different individual obstacles is still "one obstacle" in my mind

    Cheers,
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  9. #29
    Oh man, this is amazing news. All of my nagging paid off!
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  10. #30
    I didn't know where to post this but being that this is a ninja thread I figured it would apply. So yesterday I was watching a vid on YouTube of the deluge NJ track and I noticed in the RL version the track was a lot brighter than the deluge NJ that was uploaded into track central a few weeks ago. Is there any way this can be fixed?

    I'm on 360 not sure if the track is dark on other consoles? The 4th CP is ridiculous you can't even see the barrel your supposed to bounce on. The 6th CP is also really inconsistent due to the lighting.

    I'm not sure if you guys can fix it without having to upload a whole new track which will erase the original LB. As another side note I FINALLY beat WOTM NJ it took 374 faults( some of which were me raging lol) and 26 minutes. I'm in last place on the 360 LB lol, but in my opinion it's a huge accomplishment. I've only just started trying NJ tracks in the last few months and I feel my skills have improved dramatically.

    I hope we get some new NJ tomorrow I'm assuming that the cross platform of NJs will be on Thursday the same day as UPLAY picks.
    Thanks RL !
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