I started a thread a month ago or so asking for someone to give a breakdown of what makes each ninja level? Maybe the ambassador whoever that's going to be could do it. I think dj said there used to be a guy for trials HD but doesn't do it anymore? I wonder if ghetto should do it be the ambassador or BIGSHOTROB? I'm glad RL is updating and continues to make fusion better I love trials
Also I hope this isn't a dumb question I think I read the thread correctlly but will these tracks be being added to 360? As a side note when are the last two DLC ninja tracks being added to track central?
Thanks. I would be honored but i would decline the position.Originally Posted by aMcConghie16 Go to original post
I can't pass a level 5 ninja track and i am not familiar with advanced ninja techniques like backwards bunnyhop and all that fun stuff.
Im also pretty bad at climbing ninja hills.
I do consider myself a Ninja at this point though.
I mean i have zero faulted several level 2's in Evo & Fusion and im good at speed running level 1's.
I just never took the time and attempted to get better at ninjas. I love going for zero faults, getting 300+ faults while trying super hard
on high level ninja tracks is not my idea of a good time. So im good where im at.
The ambassador will be judging track difficulty levels so imo it has to be someone who can pass all ninjas.
There are only a few of those players.
I nominate ghetto, grief and shane. I think only shane plays fusion regularly.
So my vote would go to shane but im not sure if he is up to it or if he even wants it.
And of course to be an ambassador you need to have an inclusive, humble and positive attitude.
Edit: Or someone from the french community.
I think the ninja community is made up of over half french players.
Ideally a french player who can speak decent english.
I would say aBzxMaGiiK but he has quit the game.
Well..... there goes that idea KappaOriginally Posted by BigSh0tRob Go to original post
Nope. This is why we are looking at the community to come up with guidelines as to how Ninja tracks are rated. It shouldn't be that subjective. Some skills are more difficult than others, and I would assume these can be used for rating.Originally Posted by BigSh0tRob Go to original post
As an example: If a track requires a fender grab, then it is higher difficulty than an extreme regardless of the difficulty of the rest of the track. The hardest obstacle sets the difficulty level and the rest of the track should "ramp up" to that difficulty or at least be fairly consistent.
That's MY opinion (and Shogun's), but it is how we usually determine difficulty of tracks. It WILL take quite a few of the Ninja riders to get together and bang their heads against the wall to decide upon, but having a flexible system where all difficulties can change overnight depending on how a person builds another track isn't a workable solution. These guidelines should be 99% applicable to any new track.
And yes, it is a daunting task.
im extremly curious how this turns out.Originally Posted by RoguishRonin Go to original post
cross platforming ninja's is a great addon.
However, people are discussing for years what makes a ninja level a ninja level.
What makes it a level 2, or even a EASY level 2.
Personaly i would only cross platform doable ninja's with good decoration.
Else it would only be a trials game for Super ninja riders. Wich isnt realy fair of those who want to learn to become a ninja rider.
Im not a guy who spend 30min on 1 checkpoint because it's to hard for me.
So to judge ninja tracks, i go with skill, and no luck based ninja's (like bounce into fendergrab) the pit viper needs luck on those combo's
And how wil a ninja ambassador choose tracks? doesnt he need all consoles?
If the ambassador only plays on xb1, then he only wil choose xb1 tracks (correct me if i'm wrong)