1. #121
    RetiredRonin's Avatar Senior Community Manager
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    I feel like mayne is on the right track here. I was not aware we were making an out of game listing of these tracks with the difficulties. There needs to be something that builders can compare to and see how new or in progress tracks stack up in terms of difficulty so players on TC don't need to leave the game to see how difficult a specific track is. It really needs to be visible from the track info screen in TC.
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  2. #122
    Hi,

    I’ll start by saying…I’ve only ever posted once before (as you can see) so for fear of upsetting some of you, I feel I should state the following disclaimer: “I do not claim to be in any way shape or form a ninja rider” I could possibly/maybe/if am lucky after multiple restarts and rage quits, finish what most of you would probably class as a level 2. But I’ve played trials games religiously since the flash days, therefore believe I have a good understanding of most things trials (apart from the editor, cough-cough)

    Anyway...having just read this thread I ‘jotted’ down the following.......

    Any track with a fender grab, back wheel under-swing, prolonged incline above ‘x’ degrees, requires mild throttle control, has a chain of 2 or more consecutive extreme obstacles in one check point, has jumps/gaps or walls that require basic slide assistance or bike/rider manipulation (during take-off, in the air or on the ground) or very basic wheel balance/jumps (either front or back) a level 1

    Any track with a prolonged incline above ‘x’ degrees, requires stable throttle control, has slightly modified extreme obstacles (to make them harder), has jumps/gaps or walls that require either slight slide assistance or bike/rider manipulation (during take-off, in the air or on the ground) or basic wheel balance/jumps (either front or back) a level 2

    Any track with a prolonged incline above ‘x’ degrees, requires hardened throttle control, has modified extreme obstacles, has jumps/gaps or walls that require either proficient slide assistance or bike/rider manipulation (during take-off, in the air or on the ground) or proficient wheel balance/jumps (either front or back) level 3

    Any track with prolonged incline above ‘x’ degrees, requires acute throttle control, has heavily modified extreme obstacles, has jump/gaps or walls that require either acute slide assistance or bike/rider manipulation (during take-off, in the air or on the ground) or acute wheel balance/jumps (either front or back) level 4

    Any track with prolonged incline above ‘x’ degrees, requires ‘god like’ throttle control, has heavily modified extreme obstacle which require god like execution to pass, has jumps/gaps or walls that require either god like slide assistance or bike/rider manipulation (during take-off, in the air or on the ground) or god like wheel balance/jumps (either front or back) level 5

    Note lower levels fit into higher levels but higher levels obviously don’t fit into lower levels.

    ‘x’ = an as of yet undecided value per level (increasing each level. For example 70 lvl 1, 80 lvl 2, 85 lvl 3, 90 lvl 4 and 95 lvl 5)

    Basic = average

    Proficient = above average

    Acute = on the limit of ‘do ability’ (requires almost perfect execution i.e. 90% or above)

    God like = at the limit of ‘do ability’ (requires perfect execution i.e. 96% or above)

    I’d written it, so just thought I’d share it……….

    love you
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  3. #123
    Is it a troll ?
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  4. #124
    LzZzR's Avatar Community Track Specialist
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    Freezing Point is now available on PS4 and X1. Give it a try!
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  5. #125
    Originally Posted by MajorScam001 Go to original post
    Hi,

    I’ll start by saying…I’ve only ever posted once before (as you can see) so for fear of upsetting some of you, I feel I should state the following disclaimer: “I do not claim to be in any way shape or form a ninja rider” I could possibly/maybe/if am lucky after multiple restarts and rage quits, finish what most of you would probably class as a level 2. But I’ve played trials games religiously since the flash days, therefore believe I have a good understanding of most things trials (apart from the editor, cough-cough)

    Anyway...having just read this thread I ‘jotted’ down the following.......

    Any track with a fender grab, back wheel under-swing, prolonged incline above ‘x’ degrees, requires mild throttle control, has a chain of 2 or more consecutive extreme obstacles in one check point, has jumps/gaps or walls that require basic slide assistance or bike/rider manipulation (during take-off, in the air or on the ground) or very basic wheel balance/jumps (either front or back) a level 1

    Any track with a prolonged incline above ‘x’ degrees, requires stable throttle control, has slightly modified extreme obstacles (to make them harder), has jumps/gaps or walls that require either slight slide assistance or bike/rider manipulation (during take-off, in the air or on the ground) or basic wheel balance/jumps (either front or back) a level 2

    Any track with a prolonged incline above ‘x’ degrees, requires hardened throttle control, has modified extreme obstacles, has jumps/gaps or walls that require either proficient slide assistance or bike/rider manipulation (during take-off, in the air or on the ground) or proficient wheel balance/jumps (either front or back) level 3

    Any track with prolonged incline above ‘x’ degrees, requires acute throttle control, has heavily modified extreme obstacles, has jump/gaps or walls that require either acute slide assistance or bike/rider manipulation (during take-off, in the air or on the ground) or acute wheel balance/jumps (either front or back) level 4

    Any track with prolonged incline above ‘x’ degrees, requires ‘god like’ throttle control, has heavily modified extreme obstacle which require god like execution to pass, has jumps/gaps or walls that require either god like slide assistance or bike/rider manipulation (during take-off, in the air or on the ground) or god like wheel balance/jumps (either front or back) level 5

    Note lower levels fit into higher levels but higher levels obviously don’t fit into lower levels.

    ‘x’ = an as of yet undecided value per level (increasing each level. For example 70 lvl 1, 80 lvl 2, 85 lvl 3, 90 lvl 4 and 95 lvl 5)

    Basic = average

    Proficient = above average

    Acute = on the limit of ‘do ability’ (requires almost perfect execution i.e. 90% or above)

    God like = at the limit of ‘do ability’ (requires perfect execution i.e. 96% or above)

    I’d written it, so just thought I’d share it……….

    love you
    Tracks CAN'T be rated based on the obstacles. It has been said many times before, and it looks like it will be said many more times in the future. There are so many issues with your suggestion that its not even worth starting to try and list them all. Just take a second to think about it and you will see why your entire suggestion wouldnt really show the difficulty of a track.

    Here is just a single example of why it wont work:

    Take the two obstacles below. The obstacle on the left is a high 90 degree wall which would be level 4 using your conditions. The obstacle on the right is a 95 degree wall which would be level 5. The level 4 obstacle is a LOT harder than the level 5 obstacle?


    The moral of this example? greater angle =/= harder obstacle.
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  6. #126
    IImayneII's Avatar Senior Member
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    Originally Posted by Jonny Go to original post
    Tracks CAN'T be rated based on the obstacles.
    I think you mean tracks can't be rated based on oversimplified parameters of obstacles. Tracks get rated by their obstacles all the time.
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  7. #127
    LzZzR's Avatar Community Track Specialist
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    New ninjas! Pirates-Gold, Sedonia and Gotei Gakusei are now available on PS4, X1 and PC!
    And don't forget the to check out The Punisher I and II by VEGASTRASH01.
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  8. #128
    StormPsykoz's Avatar Member
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    Sweet
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  9. #129
    awesome tracks...love them.
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  10. #130
    LzZzR's Avatar Community Track Specialist
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    New ninja tracks available! Six-hundred feet under, Inertia and Gargantua [7] are now available on PS4, X1 and PC!
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