yes Ascesion isnt hard..but im talking about the amount of people who are able to pass it.Originally Posted by StormPsykoz Go to original post
Im talking for the whole PC community, not just myself.
And for the level added to the title: wasnt that the discussion all about on the forum? to finaly get those levels?
And not every trials player use the forums.
Uplay drops are for the easier tracks, the point in this ninja cross plat system is to bring the well deserved hard tracks cross platform. The hardest ones may not be passed but there will be easier tracks being cross plated + uplay drops. There's enough to go around, and on Xbox One almost every track can be passed.
On PC the last few months especially, seems the majority of native PC tracks being released (not counting FusionCommunity additions) is extreme (mostly ninja) with most of the time far less then 100 people finishing them.Originally Posted by Smilies2013 Go to original post
So I am happy we at least got the seperate feeds now.
I guess it's great we get cross platform hard ninjas for the people who wanted them , and I understand the console community is way bigger still, since this is seperate from the regular uplay drops it can work.
I also hope there will be a few crossplatform level 1-2 in the mix once in a while so I can try my hand at them.
Originally Posted by StormPsykoz Go to original post
I wouldn't say pointless. I tought one of the reasons of the thread was to categorise the ninja's in their prope difficulty. I already mentioned it, but to me, discussing a difficulty afterwards is pointless. If I go on TC to play ninja's I want to know the difficulty before playing them. I don't want to test every ninja seperatly to see if I get stuck on the first obstacle or not.
A very important part of the first drop is to gather more cross platform statistics in order to keep improving the scoring system. As we reach the conclusion on how the tracks will be rated it's possible to have a list of crossplatformed ninja tracks and their difficulties.
As this drop was very difficult you will get some easier tracks next time.
You can always check that on a tracklist, or ask other ninjas' opinion about it. Checking the leaderboards, watching replays are also alternate ways to have an idea about the difficulty of a track.Originally Posted by IImayneII Go to original post
And I don't want to add a level to each of my track titles, first, because of what I mentioned.
Second, I'm the creator so my opinion on the level of my own track is the most subjective among all players.
I already did that on my Xbox One tracklist : https://sites.google.com/site/fusion...m-ninja-tracksOriginally Posted by LzZzR Go to original post
I also added tracks that have been recommended.
Originally Posted by StormPsykoz Go to original post
I tought the statistics where to get to a main general idea on what the difficulty of certain ninja levels are. Ofcourse it's not going to be the same for everyone, but that's because some people can do certain techniques better than others, that doesn't mean the difficulty is different. And I tought that's why there where statistics presented by RL. To try using them to define the proper difficulties better, not to use those statistics to categorise all tracks in a certain difficulty.
If I'm bad at a certain extreme obstacle, that doesn't mean it should be tagged a ninja obstacle because I am bad at it. I tought the idea was to get an objective feel about nina obstacle difficulty, not linking difficulties to a track when it's published. Because for example, when people can't distinguish level 1 and level 2 obstacles you can have one lvl2 obstacle in a lvl1 track that bumps the difficulty of the track to lvl 2 ninja for no reason besides it being badly designed.
Like you say yourself, as a creator your opinion on the level is subjective. And I tought this thread was looking for a method to avoid that subjectivity because it gives way for inconsistent difficulties. All I see now is a method that keeps the subjectivity of making a track and just tries slapping on a certain difficulty later depending on how people perform on it. Besides, if you ever want RL to implement ninja's officially in trials there should be descent guidelines for each ninja difficulty.
And yes I know this isn't an easy task, but it feels like this area isn't being explored anymore and everyone just settled on using statistics to add them to a certain difficulty. Maybe that was the goal all along and I just misunderstood but to me this method doesn't work well enough. Like I said, it doesn't take subjectivity out of creating a track. People can make a track with a combination of lvl1/lvl2/lvl3 obstacles and it would probably be rated lvl 3 by using statistics just because of one/two lvl3 obstacles that shouldn't even be in the track. Or it would be rated lvl2 and have lvl3 obstacles in the track.
Creating a track is always subjective, even on lower difficulties. But general rules seem to work for all the official difficulties so I don't see why you wouldn't explore the same path for ninja difficulties