Thank you! And yes, it's a very technical track, maybe a bit too much, don't know. :P At which point do you keep messing up? Is it the barrel before the iceberg? Saw people having trouble there.Originally Posted by Rishaan Go to original post
He, thanks for dropping by and letting me know you liked it.Originally Posted by stooksman Go to original post
Originally Posted by Eevan80 Go to original post
at 27/28s in. On the wooden plank just over the log. Where booped stops and backs off a little. I kind of go past it and end up faulting. But I think I know how to do it now, after I played the easier version. Which is also really nice btw. Both are great tracks. The extreme is just really hard to get the line right, which I like, but not many people like that apparently.
Ah, that part. I think it's relatively easy when you just glue your backtire on the log and frontwheel-down slowly. At least that's the way how i constructed the obstacle. You can also use the log as a timesaver to skip the wooden plank and jump directly onto the following palette. I added an extra bit of wood at the front of the wooden plank in the easier version.Originally Posted by Rishaan Go to original post
And thanks, it's cool you like the tracks. And yeah, the line is really hard to hit right, but that's exactly how i wanted it to be and what i like about it too. But i can understand that people may find it a bit too hard. Or even badly made at bits.. cause if you take cp1 for example, the flickering lights section, you have to find out a certain stick input to get up there consistently, best way starting directly from the checkpoint. I saw replays where people first got down and tried it from the bottom, which wasn't the way i intended to do it and so it often must have been frustrating. What i mean is you definitely have to put time into the driving line to enjoy it.
And that's exactly what i always liked about your tracks.![]()
He thanks Eevan, I totally forgot to reply to your thread regarding crooked teeth, very nice track. Really liked the little custom road signs. No need to be afraid though, still playing trials and building, however the track I'm working on is taking so much time. I hope it's done or atleast near completion in two weeks time. Have 8k objects now, so I'm probably forced to finish it soon complexity-wise.Originally Posted by Eevan80 Go to original post
Since the 360 tracks are slowly being ported to all platforms I'll update this post with the 360 tracks (which will become available on all platforms) I made when they get ported. They're being uploaded with the GT: DAVIDKERS on ps4, I have no idea which GT they're being uploaded by on other platforms.
-Icepiercer
-2 Ways to Fly
-Blugs & Glitches
-Dirt & Dingoes
-The Earsplitter
-Pecunia Hillside
-Enclosure