1. #91
    Originally Posted by TheSlimReeper Go to original post
    Hey Rishaan. Regarding polish, I am referring to both the tiny bit of lag, and the lack of polish in general. Not a horrible thing, more than likely the objects you used, aren't the cleanest objects. For example, using primes for a majority of a building, results in cleaner architecture, but using lopsided wooden beams, results in less clean architecture.Track looks great, just giving my thoughts. And regarding the invite, just let me know.
    He Slim, I wasn't necessarily going for 'clean' architecture if I understand what you're trying to say, but I'll definitely keep that in mind in the future.

    Cheers,
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  2. #92
    hard
    dirty drains
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  3. #93
    Blackbird56695's Avatar Member
    Join Date
    Feb 2010
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    Long time Rishaan, hope your well. Looks like your still going strong with the tracks. New one looks cool, I will check it out if I can.
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  4. #94
    Nice new track Rishaan. Not as detailed as your previous track, but still is a nice polished track. Gj.
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  5. #95
    Rudemod 69's Avatar Senior Member
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    Mar 2014
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    Derbyshire, England.
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    Sweet track, Rishaan.
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  6. #96
    Originally Posted by Blackbird56695 Go to original post
    Long time Rishaan, hope your well. Looks like your still going strong with the tracks. New one looks cool, I will check it out if I can.
    He blackbird,it's been a while. How is uni treating you? Hope you are well and I'm glad to hear you'll be back making tracks!

    Originally Posted by TheSlimReeper Go to original post
    Nice new track Rishaan. Not as detailed as your previous track, but still is a nice polished track. Gj.
    He slim, thanks. I wanted to let you know before I uploaded it, but you weren't online at the time and I didn't really care enough about this one honestly.

    Originally Posted by Rudemod 69 Go to original post
    Sweet track, Rishaan.
    Thanks Rude, appreciate you dropping by and posting, always nice to hear from the other side of the console spectrum.
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  7. #97


    new track medium, castello clouds.
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  8. #98
    hard Singe City

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  9. #99
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  10. #100
    Castello Clouds- Alot of nice improvements, since I last saw it when it was a work in progress. Fun driveline, ending was a tiny bit weird, but makes sense, if it wasn't for the door blocking the waterfall that you go through. Liked the big island. Overall, very polished, nice Valhalla track.

    Singe City- Honestly, I didn't really like this one that much. It felt very basic, lacking the awesome detail you usually put in your tracks. You used alot of big pieces for the building, like the stone wall with the 20 windows, for alot of you buildings. Regardless, still has a cool theme and not a bad track, but it feels like it was made by another builder, and not rishaan.

    Thornpond Township: I am a sucker for medieval/fantasy tracks. Enjoyed the detail on the city in the background, felt like a city. I can't recall correctly, but I don't remember there being any significant sounds in the city, would probably have helped to have some nice city sounds, dogs barking, bells ringing, etc.

    Also, the one major complaint that I have with the background of the city at the end, is the tower that you used 4-5 times, could use a little more of something, underneath the top section, like boards holding it up. Felt a little blocky. Every other building was really cool, appreciate the broken section on the towers.

    The driveline was really difficult to hit the timesavers, after spending a decent amount of time, I still couldn't get close to your time. Not the biggest fan of these type of fast drivelines, but that is a personal opinion. Overall, enjoyed the track, love the medieval theme.
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