1. #1
    I read about a newly designed AI.
    Will you now be able to do attacks like Kretchmer did (dark nights, into the convoys and on the surface)? Escorts were not able to shoot by fear of damage other ships or because the low silouette of the sub made it almost impossible to see it in dark nights.
    With the old AI you were not able to even stick your nose out of the water! as this was at least in this area, too perfect.
    Am I asking to much?
    Share this post

  2. #2
    I read about a newly designed AI.
    Will you now be able to do attacks like Kretchmer did (dark nights, into the convoys and on the surface)? Escorts were not able to shoot by fear of damage other ships or because the low silouette of the sub made it almost impossible to see it in dark nights.
    With the old AI you were not able to even stick your nose out of the water! as this was at least in this area, too perfect.
    Am I asking to much?
    Share this post

  3. #3
    will the 50 merchant convoy be able to stay in formation, and evade in a realistic manner the attacks of a wolfpack over 3 days of game time?
    Share this post

  4. #4
    Modifying the AI in SH2 was a real pain. The behavior files were binary files, which made editing awkward. And not all the commands used in the files were implemented properly.

    Will the AI be accessible to the user, perhaps in the form of a text-based scripting language that can precompiled into binary format for use by the sim?
    Share this post

  5. #5
    Pulling a Kretchmer would kick ***!
    The lone U-Boat Aces live again! lol

    Just hope the AI will not have to be modified to make the game decent
    I can hardly wait to see what the elements of the game are capable of

    "The Hunt is on..."
    Share this post

  6. #6
    In Aces of The Deep it was a valid tactic to do night actions on the surface, my understanding is the periscope was very ineffective at night. The ai in Aces of the Deep was far superior to SH2, it could still find you and kill you, but it made mistakes too.
    Share this post

  7. #7
    Great results by Kretchmer style attacks in AOD, early in the war.
    But is better to forget this way, and learn how to do submerged attacks, if you want survive up to 1945.

    [This message was edited by Bertgang on Tue July 13 2004 at 02:54 AM.]
    Share this post

  8. #8
    The new AI needs to be as smart and as dumb as we are to be realistic and entertaining. It needs to learn from experience yet still be susceptable to tactics it may not have previously encountered. Resistance is futile.
    Share this post

  9. #9
    Sweet, I figured out how to use those silly faces.
    Share this post

  10. #10
    AI shouldnt be difficult to instruct as long as it falls along the line like a AD&D game construct. The decision for a ship to break away from a convoy could be random or a list of rules standard for all ships could be in an .ini type of file. Following the rules in the .ini file can tell how the ship should act in how many situations it is programmed to watch for.

    values might look like this:

    Fear = 1 - 100%
    Aggressive = 1 - 100%
    Defensive = 1- 100%
    Chaos = 1 - 100%
    Suicide(will to ram) = 1 - 100%



    Keep on Smiling'
    Share this post