1. #1
    BB_Momi's Avatar Community Manager Ubisoft
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    Patch Notes: Time of Renewal


    Champions!

    Time of Renewal will be arriving to your client on the 15th of April after a short deployment downtime.

    The new set contains 170 cards comprising of 24 new cards and 146 rebalanced cards. As well as the card set we are bringing balance changes to a few cards outside of the set, new achievements, animations and effects, and client stability improvements for the iPad and PC.

    You can read more about Time of Renewal here.


    Contents



    Discuss the patchnotes here
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  2. #2
    BB_Momi's Avatar Community Manager Ubisoft
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    Time Of Renewal - New Cards

    New Cards

    Creatures

    Academy:

    Surging Golem (Uncommon)
    Cost: 3
    Req.: 3/3/0
    Class: Magic Shooter
    Type: Prime – Construct – Golem
    Stats: 2/2/5
    Ability:
    Immune to Retaliation
    Shockwave 2
    Focused Blast 1

    Manastorm Titan (Rare)
    Cost: 4
    Req.: 3/3/0
    Class: Magic Melee
    Type: Prime – Construct – Golem
    Stats: 2/2/7
    Ability:
    Shockwave 2
    When Manastorm Titan dies, increase your [Magic] level by 1 and deal 3 damage to all Non-Construct creatures on the same row.

    Power Blast Titan (Epic)
    Cost: 4
    Req.: 4/4/0
    Class: Magic Shooter
    Type: Prime – Construct – Golem
    Stats: 3/2/7
    Ability:
    Immune to Retaliation
    Shockwave 2
    Whenever a friendly Construct creature destroys at least one enemy creature with blast damage for the first time in a turn, it gains an additional attack.

    Crimson Wizard (Epic)
    Cost: 4
    Req.: 4/1/0
    Class: Magic Shooter
    Type: Human – Wizard
    Stats: 3/1/6
    Ability:
    Immune to Retaliation
    Friendly Beastman creatures adjacent to a friendly Wizard creature gain Swift and +1 [Health]


    ~

    Haven:

    Griffin Captain (Rare)
    Cost: 3
    Req.: 3/0/0
    Class: Flyer
    Type: Human – Knight
    Stats: 2/2/5
    Ability:
    Perfect Retaliation
    Adjacent friendly Human creatures gain +1 [Defence] and Perfect Retaliation.

    Falcon Holy Priest (Epic)
    Cost: 3
    Req.: 3/1/0
    Class: Magic Shooter
    Type: Light – Human – Priest
    Stats: 1/2/5
    Ability:
    Immune to Retaliation
    All other friendly Human creatures’ [Attack] is equal to its [Defence] value.

    Falcon Praetorian (Uncommon)
    Cost: 4
    Req.: 4/0/0
    Class: Melee
    Type: Human – Soldier
    Stats: 3/3/6
    Ability:
    While a friendly Human creature did not attack in a turn, it gains Preemptive Strike until your next turn.

    Blind Justicar (Epic)
    Cost: 4
    Req.: 4/0/0
    Class: Shooter
    Type: Human – Archer
    Stats: 2/1/7
    Ability:
    Immune to Retaliation
    When Blind Justicar enters the battleground, choose a target friendly creature, deal damage to target enemy creature equal to the first creature’s [Defence].


    ~

    Inferno:

    Shadow Lilim (Rare)
    Cost: 3
    Req.: 3/1/0
    Class: Magic Melee
    Type: Dark – Demon – Succubus
    Stats: 2/2/6
    Ability:
    Whenever a friendly Dark creature attacks and destroys a creature, put a +1 [Attack] counter on Shadow Lilim.

    Shadow Breeder (Uncommon)
    Cost: 3
    Req.:3/0/0
    Class: Magic Shooter
    Type: Dark – Demon – Breeder
    Stats: 2/2/5
    Ability:
    When Shadow Breeder attacks, increase the size of each friendly adjacent stack by 1.

    Abyssal Lilim (Epic)
    Cost: 5
    Req.: 4/2/0
    Class: Magic Melee Shooter
    Type: Dark – Demon – Succubus
    Stats: 3/3/8
    Ability:
    When Abyssal lilim enters or leaves the battleground, put a +1 [Attack] counter on all friendly Dark creatures.

    Breeder Progenitor (Epic)
    Cost: 5
    Req.: 4/2/0
    Class: Magic Shooter
    Type: Demon – Breeder
    Stats: 4/2/7
    Ability:
    Whenever a friendly Breeder creature attacks and destroys a creature, deploy a Breeder melee-shooter token creature with 1/0/1 and Stackable.

    ~

    Necropolis:

    Skeleton Master (Uncommon)
    Cost: 3
    Req.: 3/1/0
    Class: Magic Melee
    Type: Human Wizard
    Stats: 2/2/6
    Ability:
    When Skeleton Master attacks, deploy a Skeleton melee-shooter token creature with 1/0/1 and Stackable.

    Necromancer Reinforcer (Rare)
    Cost: 4
    Req.: 3/1/1
    Class: Magic Shooter
    Type: Human – Wizard
    Stats: 2/0/6
    Ability:
    Immune to Retaliation
    Whenever a friendly creature with Stackable attacks an enemy creature, increase its stack size by 1.

    Ichor Spinner (Epic)
    Cost: 5
    Req.: 4/2/0
    Class: Magic Melee
    Type: Prime – Namtaru
    Stats: 4/3/7
    Ability:
    Infect 1
    Friendly creatures with Infect gain Infect Blast X, where X is equal to its Infect value.

    Ichor Weaver (Epic)
    Cost: 5
    Req.: 4/2/0
    Class: Magic Shooter
    Type: Prime – Namtaru
    Stats: 3/2/6
    Ability:
    Immune to Retaliation
    Infect 1
    All friendly creatures gain Poison Heal.
    Whenever a creature with poison counters on it dies, put the same number of poison counters on other random creatures.

    ~

    Sanctuary:

    Ushio Naga (Uncommon)
    Cost: 2
    Req.: 2/0/1
    Class: Melee Shooter
    Type: Water – Naga
    Stats: 1/1/5
    Ability:
    You can move or deploy Ushio Naga on another friendly creature other than Ushio Naga. When you do, return that creature to its owner’s hand.

    Shinobi Thief (Rare)
    Cost: 3
    Req.: 2/0/2
    Class: Melee Shooter
    Type: Naga - Spy
    Stats: 2/0/6
    Ability:
    Immune to Retaliation
    Whenever a friendly Spy creature deals combat damage to enemy hero, the next Sanctuary fortune costs 1 [Resource] less to play.

    Shinobi Gunshi (Epic)
    Cost: 4
    Req.: 3/1/2
    Class: Magic Melee Shooter
    Type: Water – Naga - Spy
    Stats: 3/2/6
    Ability:
    Whenever an enemy card returns to its owner’s hand from the battleground, draw a card.

    Shinobi Whisperer (Epic)
    Cost: 5
    Req.: 4/0/2
    Class: Shooter
    Type: Naga Spy
    Stats: 3/3/7
    Ability:
    Immune to Retaliation
    Whenever a friendly Spy creature attacks and destroys a creature, return target enemy creature to its owner’s hand.

    ~

    Stronghold:

    Sahaar Archer (Uncommon)
    Cost: 4
    Req.: 4/0/0
    Class: Shooter
    Type: Earth – Centaur – Archer
    Stats: 3/1/6
    Ability:
    Immune to Retaliation
    Armor 1

    Harpy Shaman (Rare)
    Cost: 4
    Req.: 4/0/0
    Class: Flyer
    Type: Air – Earth – Harpy
    Stats: 3/2/6
    Ability:
    Adjacent friendly Air creatures gain +1 [Attack]
    Adjacent friendly Earth creatures gain +1 [Health]

    Bone Ancestor (Epic)
    Cost: 5
    Req.: 5/1/0
    Class: Magic Melee
    Type: Earth – Orc – Spirit
    Stats: 4/2/7
    Ability:
    Friendly Earth creatures gain Regenerate 1 and Armor 1

    Sahaar Raging Chieftain (Epic)
    Cost: 5
    Req.: 5/0/0
    Class: Melee Shooter
    Type: Air – Earth – Orc
    Stats: 2/2/7
    Ability:
    Enrage 1
    At the beginning of your turn, put 1 enrage counter on all friendly creatures with Enrage.
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  3. #3
    BB_Momi's Avatar Community Manager Ubisoft
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    Time Of Renewal - Returning Cards

    Returning Cards
    Creatures

    Academy:

    Dancing Dervish
    Stats: 2/0/3 -> 2/0/4

    Enslaved Harpy
    Stats: 1/0/6 -> 2/0/5

    Minotaur Brute
    Req.: 3/2/0 -> 3/1/0
    Abilities:
    Change: ‘Shock Wave 2’ (Was 1)

    Sellspell Djinn
    Req.: 3/3/0 -> 3/2/0

    Void Sycophant
    Cost: 4 -> 3
    Req.: 2/1/3 -> 3/1/1

    Unstable Djinn
    Cost: 3 -> 4
    Req.: 4/3/0 -> 3/3/0
    Stats: 4/2/6 -> 4/3/7
    Abilities:
    Add: ‘Magic Channel 1’

    Spinning Dervish
    Stats: 2/0/4 -> 2/0/6

    Rakshasa Raja
    Stats: 5/5/5 -> 4/4/5
    Abilities:
    Add: ‘While a friendly wizard on battle ground, Rakshasa Raja gains Swift.’

    Blade Mage
    Type: Magic Melee Shooter (was Magic Melee)
    Abilities:
    Change: ‘The first time a friendly wizard creature destroys a creature during your turn, take target non-unique spell card in your graveyard and put it into your hand.’

    Taweret Warrior
    Abilities:
    Add: 'Sweep Attack'
    Change: ‘Whenever Taweret Warrior attacks a melee creature, it deals 2 more attack damage.’ (Was: ‘…it deals 3 more attack damage.’)

    Insatiable Djinn
    Req.: 5/4/0 -> 4/4/0
    Abilities:
    Change: ‘At the beginning of your turn, banish a random spell card from any graveyard. If you can’t destroy Insatiable Djinn.’ (Was: ‘…banish a random spell from your graveyard.’)

    Arcane Archer (No Change)

    ~

    Haven:

    Imperial Sentinel
    Abilities:
    Add: ‘Stackable’

    Devoted Sister
    Stats: 0/0/3 -> 1/1/4

    Wolf Guard
    Abilities:
    Add: 'Perfect Retaliation'
    Remove: 'Cannot Attack'

    Warrior Seraph
    Stats: 3/1/5 -> 3/2/6

    Vestal
    Stats: 1/0/6 -> 1/1/7
    Abilities:
    Add: ‘Mending’

    Griffin Mounted Spearman
    Stats: 2/3/6 -> 3/2/6

    Blazing Glory
    Cost: 6 ->5
    Req.: 5/2 -> 4/2
    Abilities:
    Add: ‘Whenever a friendly creature is healed, They gain +1 [ATK] until end or turn.
    Change: ‘Regenerate 2’ (Was 3)

    Sun Crusader
    Cost: 6 -> 5
    Req.: 6 -> 5
    Abilities:
    Add: ‘The first time a friendly Knight creature destroys a creature during your turn, Increase the size of each friendly stack by 1.’
    Remove: 'Regenerate'

    Celestial
    Cost: 7 -> 6
    Req.: 6 -> 5
    Abilities:
    Add: ‘The [ATK] and [RET] of enemy creatures in the same row as Celestial is always 2 or less.‘
    Change: ‘Regenerate 2’ (Was 3)

    Chosen of Elrath (No Change)
    Holy Praetorian (No Change)
    Expert Marksman (No Change)

    ~

    Inferno:

    Hell hound
    Abilities:
    Add: ‘Stackable’

    Gravid Breeder
    School: Fire
    Stats: 1/0/2 -> 1/0/3
    Abilities:
    Add: ‘Stackable’
    Add: ‘Area Blast 1’

    Tormentor
    Type: Magic Melee Shooter (Was 'Magic Melee')
    Stats: 2/1/4 -> 2/2/5

    Soul-Consuming Efreet
    Cost: 4 ->3

    Pit Fiend
    School: Dark
    Stats: 3/2/4 -> 3/2/5

    Breeder Mother
    Stats: 2/0/5 -> 2/1/6
    Abilities:
    Remove: Magic Channel
    Add: ‘Whenever a friendly non- token breeder dies, deploy a 1/0/1 breeder melee shooter token on that position.’

    Lacerator
    Cost: 5->4
    Req.: 5/0 -> 4/0
    Type: Now Magic Melee Shooter (Was 'Magic Melee')
    Stats: 3/3/5 -> 3/2/6

    Demon Thrall
    Stats: 3/3/5 -> 3/3/6

    Chaos Sorceress
    Cost: 6 -> 5
    Req.: 5/2 -> 4/2
    Stats: 4/2/6 -> 4/2/7

    Hellfire Juggernaut
    Abilities:
    Add: ‘When Hellfire Juggernaut attacks and destroys a creature, overkill damage is redirected to enemy Hero.’
    Change: ‘Fire burst 4’ (Was 2)

    Ur-Khrag Enforcer
    Stats: 4/5/6 -> 4/5/7

    Pit Lord
    Req.: 6/0 -> 5/0

    ~

    Necropolis:

    Skeleton Spearman
    Abilities:
    Add: ‘Stackable’

    Plague Skeleton
    Abilities:
    Add: ‘Stackable’

    Rotting Zombie
    Cost: 4 -> 2
    Stats: 0/2/5 -> 0/1/4
    Abilities:
    Change: ‘When Rotting Zombie dies, put 2 Poison counter on all creatures in the same row.’ (Was ‘When Rotting Zombie dies during opponent’s turn, put 1 poison…’)

    Sahaar Mummy
    Stats: 1/0/3 -> 2/0/3

    Rotting Mummy
    School: Earth
    Abilities:
    Add: ‘Poison Heal’
    Change: ‘At the end of each turn, put 1 poison counter on Rotting Mummy. When Rotting Mummy dies with poison counters on it, put the same number of poison counters on other random creatures.’ (Was ‘When Rotting Mummy enters the battleground, put 1 poison counter on it. When Rotting Mummy dies during your supply phase, put 1 poison counter on all enemy creatures’)

    Ravenous Ghoul
    School: Earth
    Type: Melee Shooter (was melee)
    Stats: 2/1/4 -> 2/1/5
    Abilities:
    Add: ‘Infect 1’
    Change: ‘Regenerate 1’ (was 2)

    Dark Wood Hermit
    Stats: 2/1/5 -> 2/1/6
    Abilities:
    Add: ‘Infect 1’
    Change: ‘Other friendly creatures with infect gain +1 to their Infect value.’ (Was ‘All Creatures …’)

    Putrid Ghoul
    School: Earth
    Stats: 0/0/7 -> 0/3/8
    Abilities:
    Add: ‘Infect 1’
    Change: ‘... attack is equal to the number of poison counters on friendly creatures.’ (Was ‘…equal to the number of poison counters on it.’)

    Living Nightmare
    Req.: 5/0 -> 4/0

    Al-Betyl Ghoul
    Abilities:
    Add: ‘Infect 1’

    Fate Sealer
    Stats: 2/2/4 -> 2/2/5

    Ghost Dragon
    Cost: 8 -> 7

    ~

    Stronghold:

    Ranaar Mauler
    Stats: 0/0/2 -> 0/0/3

    Kitten Warrior
    Stats: 0/0/1 -> 1/0/1
    Abilities:
    Add: ‘Cannot be Targeted’

    Bramble Beast
    Abilities:
    Remove: ‘Cannot Attack’
    Remove: ‘Anchor’
    Add: ‘Armor 1’
    Change: 'Spell Resist' (Was ‘Magic resist’)

    Sahaar Harpy
    Cost: 3 -> 2
    School: Air | Earth
    Stats: 1/0/3 -> 1/0/4
    Abilities:
    Add: Enrage 1
    Remove: ‘Quick Attack’
    Remove: return to hand ability.

    Jaguar Warrior
    School: Air | Earth
    Type: Melee shooter
    Stats: 1/0/3 -> 1/0/5
    Abilities:
    Add: ‘Enrage 1’
    Add: ‘Armor 1’
    Remove: ‘Quick Attack’

    Cowardly Gnoll
    School: Earth

    Sahaar Hunter
    School: Earth
    Stats: 2/0/4 -> 2/0/5

    Striking Fury
    School: Air
    Stats: 3/1/3 -> 3/1/5
    Abilities:
    Add: ‘Enrage 1’
    Remove: ‘Attack Anywhere’
    Sahaar Marauder
    School: Air | Earth

    Guerilla Master
    School: Earth
    Abilities:
    Add: ‘Leadership 1’

    Centaur Marauder
    Abilities:
    Add: ‘Armor 1’

    Erg Hunter
    School: Earth

    ~

    Sanctuary:

    Shinobi Blackmailer (Was ‘Naga tactician’)
    Class: Naga spy
    Stats: 1/0/2 -> 1/0/3
    Abilities:
    Change: ‘The first time a friendly Spy creature deals combat damage to enemy hero during your turn, increase your RESOURCES production by 1.’

    Waterfall Guardians
    Stats: 0/1/5 -> 0/2/5
    Abilities:
    Remove: 'Cannot Attack'
    Remove: 'Anchored'

    Kirin
    Cost: 4 -> 3
    Req.: 4/1 -> 3/1
    Type: Magic Melee Shooter
    Stats: 2/2/5 -> 2/1/5

    Shanriya Guard
    Type: Magic Melee Shooter

    Honor Bound Kami
    Abilities:
    Change: For every 5 cards in your graveyard, Honor Bound Kami gains Honor 1. (Was ‘While there are 5 or more cards in your graveyard, Honor Bound Kami gains Honor 1.’)

    Kappa Shoya
    Cost: 5 -> 4
    Req.: 5/1 -> 4/1
    Stats: 3/3/6 -> 3/1/6
    Abilities:
    Add: ‘Outmaneuver’
    Remove: ‘Focus Blast 2’

    Naga Warrior
    Cost: 6 -> 4
    Req.: 6/0 -> 4/0
    Type: Melee Shooter
    Stats: 2/1/7 -> 2/1/6
    Abilities:
    Change: ‘Honor 1’ (Was 2)

    Shanriya Priestess
    Stats: 2/0/4 -> 2/0/6
    Abilities:
    Add: 'Focused Blast 1'

    Pearl Priestess
    Stats: 3/2/5 -> 3/2/6

    Yuki-Onna
    Stats: 3/2/8 -> 3/2/9

    Sacred Kirin
    Cost: 8 -> 6
    Req.: 6/1 -> 5/2
    Type: Magic Melee Shooter
    Abilities:
    Add: ‘All other friendly water creatures gain Focused Blast 1.’

    Kappa (No Change)

    ~

    Neutral:


    Pao Hunter
    Stats: 1/0/2 -> 1/0/3
    Abilities:
    Add: ‘Stackable’

    Rogue Mercenary
    Stats: 2/0/4 -> 2/2/4

    Helexian Librarian
    Stats: 0/0/1 -> 1/0/1

    Cactus Thing
    Stats: 0/3/2 -> 0/3/3

    Lesser Shadow Elemental
    Req.: 3/1 -> 2/1

    Deep Mountain Turtle
    Cost: 4 -> 3
    Req.: 4/0 -> 3/0
    Stats: 0/3/5 -> 1/3/5

    Dark Wood Treant
    Stats: 0/0/7 -> 0/1/7

    Lesser Water Elemental
    Req.: 3/1 -> 2/1

    Blind Brother
    Stats: 0/0/4 -> 1/1/5

    Lesser Earth Elemental
    Req.: 5/1 -> 4/1

    ~


    Fortunes

    Academy:

    Thread of Fate (No Change)
    Arcane Research (No Change)
    Stolen Research (No Change)

    Haven:

    Imperial Phalanx
    Effect:
    Change to Permanent
    Change: ‘If no friendly melee creature has attacked in a turn, all friendly creatures gain Retribution and +[1:RET] until your next turn.’ (Was ‘While no friendly melee creature has attacked the turn [THIS] entered the battleground, all…’)

    Elrath’s Blessing
    Strength in Numbers

    Inferno:

    Chamber of Dementia (No Change)
    House of Madness (No Change)
    Escalating Madness (No Change)

    Necropolis:

    Ariana’s Will (No Change)
    Unholy Communion (No Change)
    Eternal Battlefield (No Change)

    Stronghold:

    Call of the Bloodhorn
    Effect:
    Change to Permanent
    Add: ‘When a friendly creature with Enrage or Bloodthirst dies, destroy Call of the Bloodhorn.’

    The Last Stand
    Cost: 4 -> 3
    Req.: 0/0/4 -> 0/0/2

    Blood Pool (No Change)

    Sanctuary:

    Whirlpool (No Change)
    Underwater Fortress (No Change)
    Honored Land (No Change)

    Neutral:

    Calculated Sacrifice
    Cost: 6 -> 4
    Req.: 0/2/3 -> 0/2/2

    Curse of Negation (No Change)
    Gold Mine (No Change)
    Reinforcements (No Change)
    Strength in Unity (No Change)


    ~


    Spells

    Arcane Ward
    Add ability ‘Persistent’

    Combustion
    Add ability ‘Persistent’

    Wind Gust
    Cost: 3 -> 2

    Lightning Speed
    Add ability ‘Persistent’

    Eternal Winter
    Add ability ‘Persistent’

    Blizzard
    Add ability ‘Persistent’

    Contagion
    Add ability ‘Persistent’

    Stone Skin
    Req.: 0/3 -> 0/2
    Add ability ‘Persistent’

    Poison Cloud
    Req.: 4 -> 3

    Agony
    Cost: 2 -> 1
    Req.: 2 -> 1

    Despair
    Abilities:
    Change: ‘Deal 2 damage to all enemy creatures not adjacent to another friendly creature.’ (Was ‘Deal 2 damage to all creatures with no adjacent creature. (Adjacent enemy creatures count.)’)

    Divine Judgment
    Abilities:
    Change: ‘Deal 3 damage to all creatures that attacked your creature during opponent's last turn.' (Was ‘Deal 3 damage to all creatures that attacked your hero ...’)

    Fiery Weapon (No Change)
    Mass Inner Fire (No Change)
    Cyclone (No Change)
    Ice Wall (No Change)
    Weakness (No Change)
    Resolute Stand (No Change)
    Chain Heal (No Change)
    Slow (No Change)
    Spell Steal (No Change)

    ~

    Heroes

    Gazal, Lady of Secrets
    Ability cost: 3 -> 1

    Siegfried, Champion of Faith
    Abilities:
    Change: If your [MIGHT] level is 5 or more and your [DESTINY] level is 3 or more, all non-token melee creatures you deploy gain +1 [HEALTH]. (Was ‘0: All melee creatures you deploy this turn gain +1 [HEALTH]’)

    Jezziel, Invoker of Hope
    Abilities:
    Change: Discard a card: Heal all damage from 2 target creatures. (Was ‘ Discard a card: Heal 3 damage from target creature.’)

    Xorm, Champion of the Abyss
    Ability:
    Change: All your melee creatures in front line gain +[1:ATK] until end of turn. (Was ‘All friendly melee creatures gain +1 [ATK]until end of turn.’)

    Phrias, Prince of Annihilation
    Level: 1/1/0 -> 1/1/1

    Adar-Malik, Caller of Doom
    Ability cost: 6 -> 4

    Ammar, the Cunning (No Change)
    Nergal, Lord of Pestilence (No Change)
    Kelthor, Lord of Fury (No Change)
    Zouleika, Renegade Wizard (No Change)
    Ishuma, Lord of Dragons (No Change)
    Akane, Mourner of Lost Memories (No Change)

    ~

    Events

    Path of the Ancestors
    Abilities:
    Change: ‘Creatures that entered the battleground cannot be targeted until your next turn.’ (Was ‘Creatures that entered the battleground since your last turn cannot be targeted.’)

    Conscription Day
    Cost: 3 -> 2

    Eye of the Mana Storm
    Cost: 4 -> 3

    Market of Shadows (No Change)
    Month of the Emerald Song (No Change)
    Day of the Fallen Wolf (No Change)
    Market of Wonders (No Change)
    Month of the Dancing Flames (No Change)

    ~
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  4. #4
    BB_Momi's Avatar Community Manager Ubisoft
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    Other - Rebalanced Cards

    Rebalanced Cards
    Creatures

    Academy:

    Djinn Warden
    Req. 2/3 -> 2/2

    Wizard Tutor
    Req. 1/2/ -> 2/1

    Wizard Apprentice
    Stats: 2/1/2 -> 2/0/3

    Wizard Disciple
    Req.: 3/2 -> 3/1

    Guardian Golem
    Req.: 1/3 -> 2/2

    Nethermancer
    Stats: 1/0/4 -> 1/0/5

    Chronicler
    Stats: 1/1/4 -> 2/1/4
    Req. 1/1/2 -> 2/1/1
    ~

    Haven:

    Imperial Crossbowman
    Abilities:
    Add: 'Stackable'

    Wolf Justicar
    School: Light
    Req.: 5/1 -> 4/2
    Stats: 2/3/6 -> 2/3/7

    Griffin Battle Priest
    Stats: 1/2/4 -> 1/2/5
    ~

    Inferno:

    Reborn Incubus
    Stats: 2/3/4 -> 2/3/5

    Spell Stealer Heretic
    Abilities
    Change: ‘When Spell Stealer Heretic enters the battleground, you may take target instant Dark or Fire spell from your graveyard and play it for free. You must still meet its level requirements. If you do, banish that spell.’

    Bound succubus:
    Abilities:
    Change: ‘At the end of your turn, if Bound Succubus did not attack, deal 1 damage to enemy hero. If opponent hero's remaining health is greater than yours, deal 2 damage instead.’
    ~

    Necropolis:

    Putrid Dragon
    Cost 8 -> 7

    Lingering Ghost
    Stats: 2/1/2 -> 2/1/3

    Vengeful Spectre
    Stats: 2/1/5 -> 3/2/5

    Putrid Lamasu
    Stats: 3/2/6 -> 3/2/8

    Fate Weaver
    Cost: 7 -> 6
    Req.: 6 -> 5
    School: Prime

    Fate Spinner
    School: Prime
    Stats: 2/1/6 -> 2/2/7

    Plague Zombie
    Stats: 2/1/5 -> 2/1/6

    Vampire Lord
    Req. 6 -> 5

    ~

    Sanctuary:

    Snow Maiden
    Stats: 2/1/4 -> 2/1/5

    Sayama Warden
    Req.: 3/1/3 -> 3/1/2

    Dousing Kappa
    Req. 3/2 -> 3/1

    Shark Protector
    Req. 2/0/1 -> 2/0/0

    Fountain Spirit
    Req. 2/0/1 -> 2/0/0
    ~

    Stronghold:

    Wyvern Rider
    Cost: 7 -> 6
    Stats: 3/1/6 -> 3/1/7

    Raging Smasher
    Cost: 7 -> 6
    Stats: 4/2/6 -> 4/2/7

    Blackskull Warchanter
    Stats: 0/0/3 -> 0/0/2

    Sahaar Orc
    School : Air | Earth
    Stats: 2/2/6 -> 2/2/7

    ~

    Neutral:

    Lesser Air Elemental
    Req.: 4/1/0 ->3/1/0

    Lesser Fire Elemental
    Req.: 4/1 /0-> 3/1/0

    Greater Fire Elemental
    Cost: 6 -> 5
    Req.: 4/3/0 -> 3/3/0

    Greater Earth Elemental
    Cost: 7 -> 6
    Req.: 5/2 -> 4/3

    Greater Air Elemental
    Cost: 6 -> 5
    Req.: 5/1 -> 4/2

    Greater Water Elemental
    Stats: 3/3/5 -> 3/2/6
    Abilities:
    Add: ‘Immune to retaliation’

    Anael, chosen of the light
    Req. 6/2 -> 5/2

    Hasafah, Chosen of the Shadows
    Req. 4/3 -> 4/2
    ~
    Buildings

    Inferno:

    Spawning chamber
    Abilities:
    Change: At the end of your turn, if there is a Breeder stack with 10 or less size at Spawning Chamber, double its stack size.

    ~
    Hero

    Masfar, Father of Titans
    Ability Cost: 1 -> 0

    Noboru, Caller of Twilight
    Ability cost: 6 -> 4

    Matewa, Voice of Thunder
    Ability cost: 2 -> 1

    Sveltana, Hierophant of the Spider Queen
    Abilities:
    Change: Ongoing: All friendly creatures with Incorporeal gain +1 Health. (Was: 3 Res: Take target Vampire creature card with a requirement of 3 [Str] or less from your graveyard and deploy it for free.)

    Fleshbane, Champion of the Misshapen
    Abilities:
    Change: 3 Res: Take target Vampire creature card with a requirement of 3 [Str] or less from your graveyard and deploy it for free. (Was: Ongoing: All friendly creatures with Incorporeal gain +1 Health.)

    ~

    Spell

    Poison Cloud
    Req.: 4 -> 3

    Lightning Bolt
    Req. Magic 4 –> Magic 3

    Chain Lightning
    Req. Magic 4 –> Magic 3


    Fire Blast
    Req. 0/3 -> 0/2

    Lightning Burst
    Req. 0/3 -> 0/2

    Ice Spikes
    Req. 0/3 -> 0/2

    ~
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  5. #5
    BB_Momi's Avatar Community Manager Ubisoft
    Join Date
    Dec 2014
    Posts
    1,009

    Other - Changes

    Other Changes

    New Card Customisation


    New Animations added to the game battleground gameplay.

    Graphics and UI:


    • New animations for card abilities
    • New animations for card channelling
    • New animations for resource usage
    • New animations for buffs
    • New animations for debuffs
    • New counter effects for cards



    • New UI element for cards providing buffs
    • New UI element for cards receiving buffs


    Card Back Themes


    Added new card sleeve themes:


    • Haven Theme
    • Inferno Theme
    • Necropolis Theme
    • Sanctuary Theme
    • Academy Theme
    • Stronghold Theme
    • Neutral Theme

    These can be unlocked and applied through the profile page, under custom appearance.

    Achievements


    New achievements have been added to help new players get a good start to the game.

    New to the shop Buy base set 2 pack from the shop
    New pack! Open a pack
    Upgrade! Edit a deck
    The first new deck Create a deck validate in standard
    Make first wish Get a card from Altar of Wishes
    Get into the game I Play 5 minutes
    Get into the game II Play 10 minutes
    Get into the game III Play 20 minutes
    Get into the game IV Play 60 minutes
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  6. #6
    BB_Momi's Avatar Community Manager Ubisoft
    Join Date
    Dec 2014
    Posts
    1,009

    Time of Renewal - New Abilities

    New Abilities
    Creatures

    Perfect Retaliation: Retaliation damage from this creature cannot be prevented.

    Armor X: Remove X damage from combat damage dealt to this creature.

    Poison Heal: Whenever poison counter deals damage to this creature, heal it by the same amount instead.

    Ongoing Spells

    Persistent: When enchanted creature leaves play, this spell enchants a random adjacent creature from the same side if possible.
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