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  1. #11
    SixKeys's Avatar Senior Member
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    Originally Posted by VestigialLlama4 Go to original post
    Well even the most ardent critics agreed that AC3 was a beautiful game but that didn't cut any dice for its critics, so why should we cut UNITY any slack?

    Nobody's forcing you to cut the rest of the game any slack. I'm among those who will happily admit AC3's graphics were fantastic, easily the best part of the whole game for me. Doesn't mean I have to like the rest of the game, but I can at least acknowledge that one positive aspect.
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  2. #12
    Originally Posted by SixKeys Go to original post
    Nobody's forcing you to cut the rest of the game any slack. I'm among those who will happily admit AC3's graphics were fantastic, easily the best part of the whole game for me. Doesn't mean I have to like the rest of the game, but I can at least acknowledge that one positive aspect.
    Just to be clear that good graphics doesn't mean a game's any good.
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  3. #13
    m4r-k7's Avatar Senior Member
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    The graphics are absolutely insane, but there is one problem I find. The draw distance is below average I think. When your standing next to a building, its one of the best looking buildings in a video game, but as you go further away or your on a viewpoint, the surrounding area is below average in terms of visual fidelity. I find Black Flag has better graphics in this department along with water, nature and weather physics. Absolutely breathtaking graphics nonetheless and I can't wait to see whether there will be any advancement in Victory.
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  4. #14
    SixKeys's Avatar Senior Member
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    Originally Posted by VestigialLlama4 Go to original post
    Just to be clear that good graphics doesn't mean a game's any good.
    Thank you, Captain Obvious.
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  5. #15
    Landruner's Avatar Senior Member
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    Originally Posted by Defalt221 Go to original post
    Guys "ALL THAT GLITTERS IN NOT GOLD". While Unity has exceptional graphics (it rivals even RYSE where the game is heavily linear) the rest of the elements are just same as every open world AC games.
    --Buildings look good but that's it. You can't break windows, can't set them on fire or improve their condition (except for a handful for unlocking club missions),neither can you open windows (they're randomly open or closed depending on how many times you re-load that sequence).
    --The NPCs look good but that's all-you can't manipulate tem to attacks guards or scare them away to cause a massive chaos (a smoke bomb in a crowd of 200 and they disperse like a herd of spooked deer but that doesn't influence guards and Templar soldiers to any extent at all) and they erve nothing more than just moving blending spots and serves more as a blockage to your running in the streets. They don't even alert guards when they see corpses.
    --The weather just alters the view of the game world, they don't make civilians and guards take shelter or the heavy rain at night (Nights don't look like real nights or at least those in AC BF and Rogue or even ac3 where it's really dark) and enemies see you more clearly than you see them at night which defeats the purpose of the cover of darkness. In AC2 guards used to shift patrol routes which is why the time of day made sense. But here it doesn absolutely nothing. I thought open world was an interactive playground where you can mess up things. Look at GTA V or at least Watch Dogs where your actions affect crowds and guards as well as the news media.

    But yeah. The graphics make a sight to behold.
    I really like your idea above about breaking the windows, or setting them in fire for diversion or strategic use during a mission - nice idea of concept anyhow!

    I also agree with you about the NPC reactions since the over charged ground of NPCs are more a handicap to the game that they benefit it.

    I really thought that the NPCs were going to play a must more important role in ACU and that they could be used wisely from the guards and else.I just saw some timid attempts to use that ground but in the all it was not efficient enough for justifying so many NPCs in the streets. It would have made more sense to have such grounded streets at time during the main story or some side missions but not all the time that the game runs.

    Yep, the graphics are gorgeous, but that it to me the only good point of the game.
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  6. #16
    Originally Posted by Landruner Go to original post
    I really like your idea above about breaking the windows, or setting them in fire for diversion or strategic use during a mission - nice idea of concept anyhow!

    I also agree with you about the NPC reactions since the over charged ground of NPCs are more a handicap to the game that they benefit it.

    I really thought that the NPCs were going to play a must more important role in ACU and that they could be used wisely from the guards and else.I just saw some timid attempts to use that ground but in the all it was not efficient enough for justifying so many NPCs in the streets. It would have made more sense to have such grounded streets at time during the main story or some side missions but not all the time that the game runs.

    Yep, the graphics are gorgeous, but that it to me the only good point of the game.
    Yes. When I first watched E3 demo interviews and other interviews Alex was saying how advanced the crowd was and how they reacts to everything and the game dynamically changes things. I decided to take advantage of that considering E3 demo showed crowd manipulation. But no, none of that was present. Instead the corwd AI was like previous games, just WAYYY bigger, more annoying and noisy. The only fun I had with the crowd was: Near the palace de justice I get on top of Saint Chappelle and throw a smoke bmb into the crowd of 1000 and watch them disperse. You can do that in Danton's sacrifice too. But this gets old really quick as there's nothing useful that happens like distracting guards with the angry/scared raging stampede of crowds running over them killing or injuring them.
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  7. #17
    m4r-k7's Avatar Senior Member
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    Originally Posted by Landruner Go to original post
    I really like your idea above about breaking the windows, or setting them in fire for diversion or strategic use during a mission - nice idea of concept anyhow!.
    I always thought whilst playing Unity how could would it be to literally smash through any accessible interiors window. Imagine being chased up the stairs of a building and smashing through a closed window onto the next building, it would be epic!
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