Thanks for posting the later parts of Circles of Hell looks like, High Deff. I was really excited to see it since Circles of Hell is such a good skill game. Unfortunately it was really disappointing given how clever the first 7 laps of the track are. Is there even a difference between the Violence, Fraud, and Treachery circles? If not, why not have it end after Violence and have time be the deciding factor? Also, where the hell does Redlynx get their deadly sins from?
Originally Posted by Newlongborads Go to original post