An extraction map a made a couple of months ago. I based it off of the geography of Yellowstone National Park.
Originally it was going to be much larger and the canyon would have had a more prominent role besides just scenery but I ran out of object budget. You can see the original scale of the canyon during the part at the end which was recorded while I was making the map. On the other side of the canyon, there would have been an airfield that the plane overshot when trying to land. The goal would have been to get to the other side of the canyon.
The area where the lake is was going to be a forest with some abandoned cabins and a river that led to the waterfall in the canyon. You would have followed this river and found a path into the canyon. The canyon would have led to a valley and a road that went up to the other side of the canyon with the runway.
There would have been no enemies either, just hostile animals to give it a more frontier and desolate feel. I added enemies to the current version because I felt it would be too short without them.
There are three versions of it, the one in all capital letters is the most current one.
It looks like a nice map. One thing I noticed straight off the bat was when you were looking at the canyon every single rock is the same rock and is turned the same way. Also it would help to know what platform the map is on for others to see, I am assuming ps4..It has nice game play elements too such as the beehive and the bear-cave. Nice touch. Regarding the object limit, if I had Farcry 4 on ps4, not pc, I would probably just make small detailed maps, instead of large ones.