View Poll Results: Rank the DLC

Voters
26. You may not vote on this poll
  • Riders of the Rustland

    7 26.92%
  • Empire of the Sky

    5 19.23%
  • Welcome to the Abyss

    7 26.92%
  • Fire in the Deep

    6 23.08%
  • Fault One Zero

    3 11.54%
  • After the Incident

    12 46.15%
Multiple Choice Poll.
  1. #11
    funktastic-'s Avatar Banned
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    Sep 2014
    Posts
    929
    To rate them in order for me is to hard to choose because they all had different things which went for them and against them other than just tracks or editor objects. I would say that after the incident would have been the best overall but the amount of content in the dlc was very low although one of the best.

    So i will just rate the whole package of content throughout the year as a massive success for the game. Its been the best season pass for a game i have had where there has been something great about every dlc unlike alot of other games and season passes. Ok this isnt really what the thread consists of but never mind i have posted anyway hahaha.

    Looking forward to another year of great stuff, hopefully smaller deatil peices like someone mentioned elsewhere. Us builders like to create our own custom objects , we need splinters of material t do this

    Thumbs up to all dlcs and tracks , looking forward to a next season , cool beans.
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  2. #12
    To me my favourite tracks were probably on Welcome to the Abyss and After the Incident, I did enjoy Empire of the Sky too but some tracks like Tectonic Jolt ruined my runs, I don't care for much of the surrounding that goes on but it does need to make sense to me. The lines have to be fun and consistent too!

    Choosing my favourite from best to worst though

    WttA
    AtI
    EotS
    RotR
    FitD
    F1Z

    This is in order of best driving lines for me, but to get the best line, and a tough one to hit is the snow track in AtI, hard time savers but really fun line, and the best part is, it's static. No OPE's or physics to annoy me. Gone Clubbin' is another favourite line but no tire glitches in this was a beaut even with OPE's in it. So it is possible to make a good line with OPE's but just no overkill in them that make it bad.

    Worst tracks were Megolopolis and Tectonic Jolt, inconsistent jumps and glitchiness of ridable objects is atrocious.

    I feel as though the worst track for lighting is Meteorain, can't see anything at the start properly and then doomsday and shakey camera, ruins the runs, could of been cool as a challenge to have it on and off. Would of been better than just plain bike challenges. But that's my opinion.
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