Riders of the Rustland
Empire of the Sky
Welcome to the Abyss
Fire in the Deep
Fault One Zero
After the Incident
Simple thread... rank your favourite out of all the DLC's. Tag tracks or skill games you liked if you want...
After the Incident - visuals - skill game - Meteorain
Empire of the Sky - woftm - fmx - skill game
Fault One Zero - visuals - Farcasters
Welcome to the Abyss - under da sea - Deluge
Fire in the Deep - visuals - Circles of Hell - Charred Remains
Riders of the Rustland - visuals - Whiteout - Devil's Beak
Strangely enough, I think I'd say Empire Of The Sky was my fav. Eden and Winter Getaway were both great tracks. The Clubbin' track was pretty good as well. I dunno', I just don't really think any one of the DLC were great. All had a few bright spots and all had some hot garbage.
So, if I had to rate them I'd say Empire first... and Fault One Zero was the worst.... by far. I struggled to think of the best between Empire and Rustlands... but I didn't need more than 5 seconds to pick my worst. Fault One Zero was absolute trash. It was terrible in every way. From the tracks themselves to the objects added into the editor. It was awful on every level. Second least fav was Fire In The Deep. I absolutely hated the Train track to the point that I couldn't give the DLC a thumbs even halfway up. I hated Ancient Machine on Welcome To The Abyss... but not even a fraction of how much I hated that STUPID TRAIN TRACK!! That has to be the absolute worst track in the entire game.
I hate the tracks where the ramps move while you're on them... and they don't even hold a candle to that absolute piece of garbage train track. That track made me hate life.... and trials... and everyone who ever made a Trials track... and those builders families... I hated them too.
That train track could be an add for birth control.... just post a video of that track and insert a face and say "built by" and there would be no kids... ever.
I just want to be crystal clear, that train track was bad. Not good... not okay, it was bad, horrible, awful... terrible.
It was butt... it was aids. That train track was so bad it made me want to buy a Wii just so I'd never have to worry about playing that track again.
Did I say "hot garbage"?
I raged loads on that one, damn overhead poles... I'm not keen on any physics stuff in track though.Originally Posted by NicholasBBB Go to original post
I liked all the DLC's, so I'm just gonna highlight some of my favorite parts of them.
Things listed after each DLC are in no particular order, they are just some of my favorite tracks/objects/sounds/etc.
Best Driving Lines:
- EotS - Eden, Winter Getaway
- FitD - Primordial Peak, Bottom Dweller, Deeper Underground
- RotR - Whiteout, Devil's Beak
- WttA - The Long Haul, Enter Atlantis, Deluge
- AtI - Overflow, Dust Bowl
- FOZ - Glitch in the System, Mech Unleashed
Best Setting:
- FitD - Downtown Fracture, Bottom Dweller
- EotS - Substratum, Winter Getaway
- AtI - Storm Chaser, Static Discharge
- WttA - Titan Causeway, The Long Haul
- RotR - Whiteout, Devil's Beak, Laws of Motion
- FOZ - Farcasters, Abstraction
Best Sound/Ambience:
- RotR - Devil's Beak, Hornet's Nest
- AtI - Radiation Sickness, Meteorain
- WttA - The Rabbit Hole, Deluge
- FOZ - Retrospective, Clone Facility
- FitD - The Vestibule, Primordial Peak
- EotS - Eden, High Society
Best Lighting:
- FitD - Bottom Dweller, Deeper Underground
- EotS - Eden, Stratosphere
- WttA - Dead Reckoning, Surface Tension
- AtI - Forgotten Peak, Overflow
- FOZ - Docking Bay, Mech Unleashed
- RotR - Rags to Riches, Gone to Waste
Best Ending Animation:
- FitD - Iron Incendiary (Machine making Rider clones)
- RotR - Gone to Waste (Slow motion into a shelf)
- AtI - Overflow (Penguin jumps on explosive to blow up Rider)
- WttA - Enter Atlantis (Penguin flipping the Rider around)
- EotS - Gone Clubbin' (Flying Rider)
- FOZ - Megalopolis (Rider hits a truck, crashes into building)
Best Challenges:
- FitD - Section -47 (Pitch Black), Deeper Underground (Hunter of Secrets)
- WttA - The Long Haul (The Lightening), Enter Atlantis (Scenic Route)
- RotR - Junkyard Funk (Magnetic 10), Rags to Riches (Slumdog Billionaire)
- AtI - Static Discharge (Cry for Help), Meteorain (Blast from the Past)
- FOZ - Megalopolis (Super-Happy Rainbow Adventure), Clone Facility (Orientation Lock: Off)
- EotS - Winter Getaway (Super Trials), Substratum (Sunny-side Up)
Best Hidden Squirrels:
- RotR - Rags to Riches (Miley Cyrus Squirrel)
- FitD - Iron Incendiary (Terminator 2 Squirrel)
- FOZ - Docking Bay (Lemmings Squirrels)
- AtI - SynDI "Dates"
- WttA - The Rabbit Hole (Twin Peaks Squirrel)
- EotS - Substratum (Space walking Squirrel)
Best FMX:
- FOZ - Abstraction
- WttA - Suface Tension
- EotS - High Society
- RotR - The Gaunlet
- AtI - Final Frontier
- FitD - Maniac Miner
Best Skillgame:
- WttA - Labyrinth Zone
- FOZ - Field Trip
- AtI - The Tower
- RotR - Laws of Motion
- EotS - Freefall
- FitD - Circles of Hell
Best Track Gimmick:
- FitD - The Vestibule (Train ride)
- FOZ - Retrospective (Arcade mode)
- WttA - Depth Disturbance (Underwater)
- EotS - Stratosphere (Vacuum of space)
- AtI - Storm Chaser (Tornado)
- RotR - Junkyard Funk (Magnets)
Best Soundtrack:
- FOZ - Futura + Praesidium + Super-Happy Rainbow Adventure
- WttA - Vision of Depth + Whispering Sirens
- EotS - After the Acid Rain
- FitD - Ronery Lidel
- AtI - Riders of the Post-Ark
- RotR - Paper, Rock, Scissors, Bazooka
Best Editor Objects:
- RotR - planks, rustic objects, small pieces
- AtI - wood, concrete, brick
- EotS - wood decking, radio equipment, letter sprites
- FitD - iron fences, animated lava, trains
- WttA - huge rocks, crystals, gears
- FOZ - robotics, matrix pieces, billboards