1. #1

    Ninja levels

    This might be a dumb question but could someone tell what makes each ninja level? I'm building a ninja track and I was wondering what level I should put it at. Could someone give a break down of what opsticals make what level? I'm sure eye of the storm NJ is a level 1 and inferior 4 NJ is a level 4?
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  2. #2
    I think they called Inferno 4 ninja a 3.

    Ninja levels are arbitrarily assigned by our ninja overlords after they complete a track. Just build it how you want, just make sure the obstacles are consistent in difficulty.
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  3. #3
    Shayne/Clutch said it was a 3, so i guess that makes it a 3.
    Charred Remains & Meteorain might be level 4's, im not sure.
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  4. #4
    IBlubbiI's Avatar Member
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    Originally Posted by BigSh0tRob Go to original post
    Charred Remains & Meteorain might be level 4's, im not sure.
    Interesting, "some people" told me charred remains was hardly level 3, more medium 2 after i passed it. Those ninja egos :P

    Tbh, rating ninja levels is kinda pointless if multiple people are doing it since some are just rating hard tracks as low level ninjas to push their ego. Tracks that were level 4s a few years ago, would be level 2s now because people got better, so yeah, just create your track how you want it to be and dont care about what ninja level to rate it
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  5. #5
    DJ_2wItchY's Avatar Trials Developer
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    The ninja level system to me is just too unstable to rely on. There is too many ninja riders giving different ninja levels for any track to be known what actual level it is. The only way the ninja level system would work is if one single person was the shot caller for all ninja tracks, which was the case with THD and it did work, everyone respected the decision by the one guy and it stayed that way. The guy didn't continue on to Evo and ninja levels started to vary on opinions of the same track.

    Ninja levels these days have lost the value because nobody ever knows what level it is(for sure some people might be right but who do you listen to?), just opinions on there skill level, experience,observation, but then another person has another skill level. experience, observation. (too many cooks in the kitchen). Only way I can see the level system being true again is if one person becomes the sole decider on what ninja track is what and has the dedication as the previous guy that did it successfully in the past on THD.

    I did do a stream the other day and actually talked about ninja levels and for a way for creators to give an idea on the level of what they have made... and it being if you add the ninja difficulty tag you can essentially use the beginner to extreme difficulties to show what level they believe or are going for. IE Beginner = level 1, easy = level 2 etc. But it would probably have to catch on rapidly to be understood.

    Pretty much, you want a good level system, use a bit of energy and find ways to get a good level system going. I'm suggesting the THD ninja level system because it was respectfully well done and he was an awesome ninja rider. But it's up to you.

    And the ninja rider I speak of from THD was Malachyte.


    Just seen Blubbi's post and completely agree. Just build a harder than extreme track and it's a ninja. Job done.
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  6. #6
    Good points 2witchy.

    Originally Posted by IBlubbiI Go to original post
    Interesting, "some people" told me charred remains was hardly level 3, more medium 2 after i passed it. Those ninja egos :P
    I heard a lot of people say it was hard, but i dont know.
    I had roughly same amount of faults on charred remains NJ as i had on inferno NJ first try
    so it didn't seem harder to me. Just a lot more technical.

    Its all very personal it seems.

    And i agree the level system is kinda pointless this way.
    Better just to name them easy/medium/hard.
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  7. #7
    DJ_2wItchY's Avatar Trials Developer
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    I'm also going to add (and i'm going to be harsh), Please do not rate ninja tracks level higher because of lack of checkpoints. To me personally this is bad obstacles getting higher ninja ratings because they are long. It is the wrong way to go about it. Make hard obstacles properly and add a CP after everyone. Nobody likes to have to re do an obstacle already passed to get to the next which you have one attempt just for the sake of making the overall track harder.

    Also give the Cp 1 2 3 a rest. Many people have given ways how to still do CP tracks without spamming 7 uploads and they seem to get ignored still, it's very much possible to do it. There are other builders out there (good or bad) that want to share their tracks, don't spam them out with 7 CP threads, respect other peoples uploads.
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  8. #8
    I believe that Ubi/Lynx official stance on that is that TC wont be moderated and everybody can pretty much do they want.
    Last year when the extreme feed was getting spammed like crazy with tracks that were just a start & end checkpoint without a driving line whatsoever, the community manager pretty much
    said that everybody is free to play the game the way they want to. (correct me if i remembered this wrong)

    So im assuming this is just your personal opnion.

    I think a much better way to deal with this is to have a 12 hour cool down period for releasing tracks.
    Many people have asked for this in the past, i still dont see why this would be such a bad idea.
    It will deal with actual spammers (the ninja builders are NOT spammers, just passionate players)
    and it will slow down the ninja CP track "spammers" a bit so its more fair to other builders.

    Originally Posted by DJ_2wItchY Go to original post
    Make hard obstacles properly and add a CP after everyone. Nobody likes to have to re do an obstacle already passed to get to the next which you have one attempt just for the sake of making the overall track harder.
    The counter argument would be that tracks with less checkpoints take more consistency and skill to pass.
    Personally i think this is a good argument but the thing is that there are players of many skill levels playing TC
    and its just better to give everybody a fair chance to pass obstacles.
    The way the RedLynx single player ninjas are build, with a lot of checkpoints is the way to go imo.
    Its understandable that you want to show your skill and make tracks only 5-10 guys can pass
    because the checkpoints are very far removed from eachother, but maybe another way to show your skill is to simply pass the track
    with way less faults than everybody else?
    I would think as a builder you would want more people to try and play your ninja tracks, not less.
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  9. #9
    DJ_2wItchY's Avatar Trials Developer
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    A cooldown has been added. I agree with what you say. The ninja tracks that have been made at redlynx mostly have a CP after every obstacle (give or take due to having to use the existing CP's for the given extreme). As you say it was a personal opinion but one expressed quite often and also expressed a lot on the forums by the community too.

    Skill level can be based on... skill level, but removing CP's to make a track harder, surely any skill level gets effected by this by consistency, which isn't always a given. That is the exact reason why CP's exist. You pass an obstacle, a CP rewards you by passing it.... next obstacle. Not, you did this obstacle, try this next one that is also super hard, oh you failed once ok, go back 2 spaces. :P

    A general comment I hear a lot throughout on ninjas. "There could have been a checkpoint there" Common response. "It's to make it a harder ninja"

    Ok I'm gonna add more. It comes down to simple brain power. Most people in the forums know what a difficulty spike is. It's agreeable that CP's can be long without being unfair, but it has to match the track and the difficulty set for it. If it is going to be a ninja level 3, then the obstacles should try to be to that level (which is currently impossible as nobody knows what level it is due to opinions) and on that par... The new ninja level in DLC 6 has sections that are long but also don't provide a CP, there is also very short sections. The level (which we never use) is still high between each CP but still there is no place to have an CP in it. The consistency is the key on where it is fair to be one obstacle that the difficulty spike is not rapid enough to think this is unfair even at the state of how hard the level is. It can be achieved.

    All in all, My points I am trying to make, is that CP tracks can be avoided very easily with a very limited amount of knowledge which is subjective to if you see the explanations or not but the ninja CP's are even more knowledgeable. Make harder obstacles and use CP's wisely.
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  10. #10
    StormPsykoz's Avatar Member
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    Originally Posted by DJ_2wItchY Go to original post
    I'm also going to add (and i'm going to be harsh), Please do not rate ninja tracks level higher because of lack of checkpoints. To me personally this is bad obstacles getting higher ninja ratings because they are long. It is the wrong way to go about it. Make hard obstacles properly and add a CP after everyone. Nobody likes to have to re do an obstacle already passed to get to the next which you have one attempt just for the sake of making the overall track harder..
    Omg I waited so loooooong for someone to stand up and say THIS.

    No more 1 min-long obstacles please. If you people want to make insane obstacles, make them so they're insane because of the techniques. Not because they're ridiculously long.

    Let's have a look at 2025, the hardest Trials track ever created. The 7th checkpoint can easily take over 1m30.... Do you just realise how long it is ? That means : You could launch a replay on that cp, complete 2 single player tracks even before the replay ends... That's just stupid.

    About the ninja system, it's beyond saving nowadays. I just rate the tracks from my own opinion and simply ignore every other opinion. We'll never ever get back a good, solid ninja rating system.
    This system's been pretty solid until some ninja players happened to be too good and then their ninja ego exploded.

    I'm happy that this thread's been made since it's gonna help me reviewing my next release a bit though
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