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  1. #1

    Isla Piedra - Extraction

    Pictures and Video (preferably a simple playthrough) needed.

    So, I was creating this map since I got FC4 at Christmas, but I honestly forgot it existed; and so when I went back I decided to finish this map which I had started. After a rename from generic 'Mountain Hike' to Jurassic Park esque 'Isla Piedra'; I got started on the finished product.

    This will be hard to explain without pictures, but I'm hoping somebody can get some for me if they have some free time (I know Sabotur can make pictures and videos, but I'm assuming he isn't giving out free labour). You start in the corner of the map in a deep pit of sorts, behind you a wreckage of the helicopter you were once flying on. An 'assumably abandoned' airport is at the other corner of the map, with deep, dense forest, watery fjords and bright plains in between. There are military soldiers virtually everywhere, and you are armed with only a silenced pistol (No Takedowns!). Obviously, the airport is the most heavily guarded place on the map.

    It is one hit and you die, so I wouldn't recommend a Die Hard approach to it. You also have no UI. No reticle, no ammo indicators, no grenade indicators, no health indicators (not that it matters with one-hit-death). No wing-suit either, so good luck thinking you can fly across the map. Every possible angle of attack is guarded. If you go with a bee-line approach you are met by a number of guards guarding an abandoned structure by a cove; and then a small cohort of guards at the fjord and plains. Go around the left, and you are left with little places to run with the mountains at your side and the trees dying out, and you will eventually meet the fjord cohort. Around the right, you're met by guards patrolling an abandoned village on top of the mountain ridge, and then a lake patrolled by guards on boat. Before being met by an impenetrable cliff-face with a water fall, meaning you have to go back inside towards the fjord.

    While difficult, this is possible in SP. However, co-op will likely have the better experience (I haven't had the chance to go onto the co-op yet). And another reminder, I'd be greatly appreciative if somebody gets some good quality pictures or even a standard playthrough.

    Sound out, Dylan.
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  2. #2

    I have an idea

    We should form a small team and one week one guy starts a map after a week they post the map named "Project (map name)"after each person takes a week building and putting it together we remove the word Project and post it !!!
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