In the next installment of Trials will the tire glitch issue be resolved? This issue for me is the biggest contribution towards my growing hatred of Trials in general. I really love the concept of the game being that you can compete at high levels against other skilled people, which makes the game just a blast. But I'm just wondering if this seemingly everlasting glitch in the Trials Franchise will be finally addressed. I can say without a doubt that I will not purchase the next installment if this glitch is present. I just hope it will be fixed once and for all.
Would be cool if this issue could be fixedOriginally Posted by iStriide Go to original post
Compete at high levels? Well, maybe if you weren't a noob.
Judging by over five years of tire glitches: As long as they use this engine, nothing will change. It's not enough of an issue. Only the top 0.000000000001% are aware of it, so it's not worth the time and money to fix something that only Chicago AJ and Danners are aware of.
Fusion definately has more tire glitch issues and I'm nowhere near a top rider.Originally Posted by xzamplez Go to original post
It's highly noticeable when building and high speed/large jump sections the wheel partly goes into objects at times, especially at curved ramps and pipes.
Covering objects with thicker collisions helps a bit but it is nowhere near a solution for the problem, objects themself should just work on their own.
Even on regular tracks it is a random chance to glitch & ruin a speedrun.
Hitting a random invisible wall has happened to me when riding on round objects like pipes & even holograms (like the hex decals) with deco-only somehow could snag the bike at times.
I don't expect fusion to change, but what I want to see in the next game:
-Objects/terrain mods feel more sturdy even at high speed
-No need to add collisions on things like pipes/ramps to make them smoother/less glitchy
-No objects where the hitbox does not match the artwork ,some objects the bike either goes partly inside of, or has invisible collision larger then the graphic.
(exception could be some huge objects obviously meant for deco ,like the cave domes/tunnels are right now)