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  1. #11
    Graphics on the PC will always be better, and as a classic gamer, I accept this. I have stopped at the 360 as there are more important things to spend my money on at the moment, so I accept its graphical limitations. Having said that however, Far Cry has always put detail ahead of gameplay in my opinion, and all games in the franchise look stunning for their time.

    The gameplay of FC4 is on par with FC3, which is totally worth $45, and multiplayer, which is pretty on par with FC3 as well, was totally not worth the remaining $xx; but at least there's Co-op with vehicles on custom maps now. Story is pretty good and when Ajay talks, he sounds pretty cool. Editor is still really difficult to maneuver though.

    Stealth is broken, enemies detect you miles away, respawning enemies
    "They can't see me, I can't see them!" - Caboose, RvsB
    'Respawning enemies' - Stop setting off alarms.
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  2. #12
    The4orTy67's Avatar Senior Member
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    Aren't you the funny one go upload a video how you complete a mission or reclaim an outpost without setting off an alarm in FC2.
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  3. #13
    It's been good to see what they could do with the PS4 at this stage but there were still disappointments for me. Yetis removed the ridiculous day/night system of FC3 and 4, but nothing has been as good as the sleep/wake alarm function of FC2, to go with its realistic day/night effects. FC3 looked pretty at sunset and sunrise, but FC4 seemed to ditch this. Neither match the simple beauty of FC2‘s sunrises. GTA V did not skimp on atmospheric effects and it brings realism and longevity to the open world.

    I also feel that FC4 has made little progress in terms of the physics of the Dunia engine. Vehicles still sit uncomfortably on the world. And all the new 'moves' like grappling and the various takedowns, simply snap one out of the realistic world with their 'on rails' and far too forgiving action. For all its simplicity and gameplay flaws, I felt much more immersed in the world of FC2, and genuinely frightened or elated as I went about my business.

    Ultimately, I didn't do more in FC4 than I needed to in order to get the various upgrades and signatures - I was not sufficiently motivated to complete the majority of side missions. I would have been motivated to stay longer in a world with more varied atmospheric effects, and more varied physical events that I felt involved in, and just more of the unexpected.

    Yes, Ubisoft have achieved a lot with FC4 on PS4 but I hope they won't keep adding more and more fluff at the expense of atmosphere and realistic gameplay. There is still much they can learn from the bold ambition of FC2, as well as from other open world games.
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  4. #14
    Dead1y-Derri's Avatar For Honor & Watch Dogs Moderator
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    I've honestly had such a great experience so far. I've also been really enjoying the online PvP mode.
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  5. #15
    The4orTy67's Avatar Senior Member
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    Whenever I think of Far Cry 2 I get nightmares.
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  6. #16

    omg...

    Since their lousy fixing n updating of FC3 MP/Editor,
    and then the big middlefinger with this discodino-addon bs,
    i was so upset with FC Titles,
    and again FC4 is another Step down,
    even when you think,
    it cant be uglier.

    No MP & No Editor with MP Support/just stupid CoOp Shiz
    boring Noobstuff wasting Time for

    I just login coze i saw this Question/Thread here,
    to place my Statement..

    Bye forever Noobisoft
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  7. #17
    Fallen-Champ's Avatar Senior Member
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    Far Cry is a Game that Gives & Takes Away
    Far Cry 2 had that lush grass and great trees / plants as well as excellent fire but the water was awful to look at, we got nice shadows that altered shape as the time of day changed - it was tough and gritty and the degrading of weapons meant you were always a little on edge, but there were some dreadful things in FC2 such as trying to run / walk up hills that were not steep or trying to climb out of shallow water it was at times very un-accessible.

    With FC3 it had a slight arcadey feel to it, you could charge in all guns blazing and it was very accessible so you could get around a lot quicker and get to lots of high up areas - each game has good and bad points in my opinion.

    Far Cry 4 for me is the easiest of them all, the buzzer is great but you can get to most places in this and can even fly up and land it on a bell tower then fly off again, the choice in weapons is staggering towards the end and it can be a lot of fun but it does not have that real feel to it like Far Cry 2 had even though FC2 had such bad clunky movement you felt like you were more in the game.

    I would like to see weapon degradation back with the next one and I hope there are some desperate moments because FC3 and FC4 just does not get you sucked into feeling like there is no hope where FC2 did try to go down that route - I would maybe take out some of those takedowns, there are a lot of them and they seem more of a gimmick at times although I do like death from above.

    I am still a big fan of the Instincts Series which had the best multiplayer modes of any of the Far Cry Games - also you could plant tree traps and the claymore worked very well, vehicles were quicker and handled better, you could throw rocks to distract players back then also and could even attack in the water with your knife but best of all you could go prone and crawl along the floor like you can in FC1 PC

    Far Cry 4 can be a fun game but the snow levels are a gimmick because you can't access them once already done - this is a shame as I expected a lot more from them with it's setting - as for the PS4 it is nice graphics but a PC on Top Settings has the game looking a lot better in my opinion and when you look at the level editor the console has nowhere near what the PC has with items per grid - in fact the PS4 & XB1 are capped to have the same in a user created map as the PS3 and 360 which is criminal really.
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  8. #18
    Fallen-Champ's Avatar Senior Member
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    Halo 5 is getting Dedicated Servers for MP and for hosting Forge maps (so they say so far) not using any P2P whatsoever and it has 24 players online with the new Warzone mode plus A.I. Bots so if they can do it others can.
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  9. #19

    Ajax ghale

    He keeps on looking up to the sky by himself
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  10. #20
    Just as Far Cry 3 was the best game on my '360 [which I also played the most-I lost count of how many times I finished it], so it is; that Far Cry 4 is the best game on my PS4-I'm saying that even after having played Metal Gear Solid V for a week. That game's great too, and Ubi should def learn a thing or two from Konami for Far Cry V [the ability to go prone and improved stealth coming to mind]; but the gunfights and action are just tighter in Far Cry. That said, unless they royally snafu; I'm expecting Homefront: The Revolution to snare the crown of best action game early 2016. Why? I'll try to make a concise list of why:

    1) the adaptive cover system in Far Cry 4 is perfect and frankly, if Ubisoft ever ditched it; I would cease to play-it's that important to me. As soon as I found out Destiny didn't have this feature; I completely lost interest. Crytek's game obviously looks a lot like Far Cry 3/4-they realize that too and true to their word; they're at least trying to improve every system. So their take on a cover system looks superficially at least more like that in Alien; Isolation-which has me curious. Will it be better, because that in Alien sacrificed some movement.
    MGSV would be much-improved, if they also copied Far Cry's first-person inspired non-sticky system. It's also key to playing on the hardest difficulty settings, which reminds me; Far Cry 3 had a much-appreciated unlockable harder difficulty setting, which I haven't come across yet in Far Cry 4.
    Back to Homefront for a second, some recent comments have noted that the latest demo makes the gameplay look dated. Might I suggest, the reason the first [unplayable] demo from a yr ago looked so much more next-gen; was because whoever was playing it-knew what they were doing, and was making full-use of the adaptive cover system-which is also why Alien: Isolation looked so great. Far Cry 3 played like a next-gen game long before the new consoles came out, and the cover-system was key to that.
    At the end of the day, it's the kind of feature you only really notice after you've played for a long while and then it takes skill to master, thus; you see few if any youtubes of it being properly employed, and NO reviews. That's a fault of the reviewer. Another game I love, has the same issue; War Thunder. Most reviewers simply don't have the skill nor the invested time to master what is a no-compromise hard-as-broken-glass flight-sim, so they review the arcade mode-and give it middling scores. In reality, if you're the right-audience; that game is a 9 out of 10 and best-in-class.
    A part of Nintendo's success, which is no secret to their admirers; is that that make every little mechanic a skill-based mini-game, so if Miyamoto and his team were ever to make another FPS; I'm sure we'd see an amazing take on an adaptive cover-system.
    Sorry for the length of this, but it's a mostly ignored subject-very unfairly so. I only discovered the cover system myself towards the end of my first Far Cry 3 playthrough, so that means any reviewer would have to have lived with the game-and played nothing else AND then finished the game again-like I did; to truely appreciate the depth of this feature. It's also refined in Far Cry 4-that didn't go unnoticed by me. Star Wars; Battlefront I also predict will have very poor replay; because it lacks a cover-system.

    2) hunting is a mistake-if for no other reason; than the animals are just dumb annoying bullet-sponges; exactly the dated kind of enemy I wish would die with the likes of Doom. They are thus very poorly animated and dull to fight next to humans. Large armoured enemies are also a cheap way to make the game harder-much more satisfying; is simply throwing more enemies at the player. Remember Goldeneye '64 and how it was THE best fps for, like, over a decade? It only had human enemies-but they would even react when you shot them in the foot. The best levels in that-the 'stealth' ones; had around 40 enemies to defeat, which I'd always do loud. The combination of stealth and loud weapons is what also works so-well for Far Cry 3/4.

    3) another mistake Far Cry 3/4 makes, which Crytek wish to remedy; is that 'liberation' sterilises a part of the world of meaningful content. Far Cry is never better than when the entire world is hostile. In fact, the one way I can think of where Far Cry 3 on my '360 is superior to Far Cry 4 on my PS4, is that for the former, once I reset all the outposts; I'd just reload that save-and it's all I'd ever play over-and-over. What Crytek are doing, is replacing 'liberation' with 'introducing a friendly patrol', a distraction that will surely make the game easier-but which can also be ignored.

    4) Far Cry 2 was a deeply-flawed game, but in some ways it was the best in the series. It's biggest sins I felt were the gunfights, something they addressed with the sequels; bullet-sponge enemies who took two headshots [with clumsy janky controls on console] who'd snipe you from across the map, making a close-in fight a very rare event. Far Cry 3 and 4 are perfect, in that regard-the balance is spot-on. But what I missed the most were the hardcore elements; weapons jamming and outright exploding was the BEST feature-as even a lone grunt could suddenly become a dangerous foe. When you're armed to the teeth; two guys head-on, even on the hardest difficul;ty, can't realistically hurt you in the latter games. In Far Cry 2; you could be in real trouble.
    A couple of mistakes Konami made with MGSV; is that third-person lacks the drama of first-person, which combined with the over-generous health system, well..I seldom die, and that's after playing as I always do; using the stealth-system in combination with assault rifles and grenades to go full-rambo:-) In contrast, when you're in-cover in first-person, you can't see ANYTHING. That's the trade off, safety for uncertainty=drama. Alien: Isolation took that concept, and ran with it.
    Homefront 2 is taking every system that works so well in Far Cry 3/4 (as Hideo Kojima and his team also [mostly] did), trying to improve them all, as well as going back to the more-hardcore Far Cry 2 for further inspiration. Remember dying from a gunfight after your weapon jammed whilst having Maleria and no pills? The only thing that made that annoying for me, was if my 'buddy' wasn't around to rescuscitate me-resulting in much lost time and progress. If the checkpoints are close enough [like they are in the later Far Cry's]; that would simply cease to be a problem. Crytek clearly sees something in the concept, and they've even made it so you have to craft your own health-like in Alien. These are all improvements.

    If the Homefront 2 concept can survive numerous developers going bankrupt [who clearly all saw something in the concept], yet the same ruinously-expensive game is STILL in development-without compromise; then maybe Ubisoft should at the least include some more hardcore options in Far Cry V.
    Which reminds me; it would be nice if I could have a compass on-screen and nothing else in Far Cry 4-as I've turned the radar and all kinds of markers off completely. I never use the binoculars for this reason-as it destroys challenge and immersion if I know where my enemies are [they allow you to turn all this stuff off in MGSV]. In Far Cry 3, to accomplish this; I had a DVD case lying against the t.v-blocking the radar [truely].

    I'll add, whilst Far Cry 4 is a ton of fun, please don't take your fans for granted-there's some pretty formidable competition on the near-horizon, and the success of far Cry 3 and 4 hasn't gone unnoticed by other developers [just look at MGSV]. With Far cry 4, you got a free-pass from the fans; but I reckon that good will will be used-up if the next game doesn't attempt some radical improvements. Again, look at what Crytek are doing. I would make their game your go-to bible, for predicting where to take the gameplay and systems. From what I've seen, Homefront: The Revolution not only looks like an unofficial Far-Cry V, but it also has a very good chance of being the best Far Cry game. A new game engine would be appreciated [people don't upgrade from last gen to current-gen because it's made of shinier plastic, but because of the next-gen graphics and new gameplay possibilities]. Shooting enemies doesn't have nearly the same physicality as MGSV [or even Goldeney '64, for that matter], animals suck [and so will space dragons or dinosaurs-if not animated with the same care and reactivity as humans] and there is no gameplay mechanic or system that couldn't be improved [except perhaps the cover-system, which is best-in-class]. But hey, Crytek clearly think it can be improved..let's see if they're right.
    Finally, Far Cry works because of all the dense cover, so don't listen to people who are 'bored'; jungles like Peru or Vietnam-are your best-friend.

    :-))
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