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Member
Custom Checkpoint and Portal
Hey guys, I have two questions.
1. How can I make a custom checkpoint, so that it works like a checkpoint, but looks different (e.g. just a light turning on)? Is there an easy way or do I have to use a normal checkpoint and "hide" it, and let it act as a trigger?
2. I made a portal, so the player gets teleported (reset to checkpoint event). The problem is this: http://youtu.be/-mM0HYGMg_o
The camera seems to lag behind when the driver is resetted. Can I reset the camera as well? I might add, that the way between the portal and the checkpoint I reset to, is pretty big if that is a problem.
I'm happy about every answer,
Morgan
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Member
Hey,
You should look at this : http://forums.ubi.com/showthread.php...help-(Portals)
1. You need to hide the normal checkpoint (disable the light too) and make a new one, use little objects and some effects (linked from your original checkpoint, the red arrows) to make a better custom checkpoint.
2. Be sure to disable the "Rest physics" (in the checkpoint options)