1. #1

    Custom Checkpoint and Portal

    Hey guys, I have two questions.

    1. How can I make a custom checkpoint, so that it works like a checkpoint, but looks different (e.g. just a light turning on)? Is there an easy way or do I have to use a normal checkpoint and "hide" it, and let it act as a trigger?

    2. I made a portal, so the player gets teleported (reset to checkpoint event). The problem is this: http://youtu.be/-mM0HYGMg_o
    The camera seems to lag behind when the driver is resetted. Can I reset the camera as well? I might add, that the way between the portal and the checkpoint I reset to, is pretty big if that is a problem.

    I'm happy about every answer,
    Morgan
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  2. #2
    Jeruhnq's Avatar Member
    Join Date
    Jun 2014
    Location
    France
    Posts
    366
    Hey,
    You should look at this : http://forums.ubi.com/showthread.php...help-(Portals)

    1. You need to hide the normal checkpoint (disable the light too) and make a new one, use little objects and some effects (linked from your original checkpoint, the red arrows) to make a better custom checkpoint.

    2. Be sure to disable the "Rest physics" (in the checkpoint options)
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