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Junior Member
Weird Physics with Objects
Hello all,
I've been building a track and some objects are giving me weird glitches. For example the whole bike will be sucked into the middle of an uber ramp, or the back tire will get sucked in and then shot back out. It happens about 75% of the time and is definitely not a normal tire glitch. The best visual I can give is if you fall from an extremely high distance and when you land your bike and rider get sucked into the ground, that's exactly what is happening here. But this time it's happening right as I start a checkpoint and hit a ramp, I'm not falling from a distance or anything like that.
I've tried placing new objects, replacing the same ones with brand new ones and nothing has worked. Has anyone ever experienced this and possibly know a solution?
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Member
Hi Brotein
I have seen this before and in those instances it was caused by too many physics enabled objects or normal contact type (advanced physics properties) objects within the riders physics bubble.
The solution - reduce the number of physics enabled objects - Optimize your track by changing decorative objects to the 'decoration' contact type within the advanced physics properties - reduce the riders physics bubble radius (not usually necessary nor recommended)
Perhaps that will help, good luck!