I agree on the stupid destroyer snipergun. It's way to overpowered and never should've made it into the game. But that's what you get with a completely new game and no open beta. They fixed it in the Bad Blood DLC though because it has no destroyer.Originally Posted by IImayneII Go to original post
I don't agree the Online Hacking is broken because of all the exploits. I've been playing it from day 1 and win about 4 out of 5 hacks. That wouldn't be possible if the game was broken. Knowledge of good hiding spots is key which basically means you have to play a lot and watch Twitch streams. So more or less the same as any other game.
For me the biggest flaw the game has is the notoriety points system. I think that's the reason players that are invaded start to run, camp, or jump in a boat. It may take them 5 minutes but in the end they get 120 points for just waiting. Really, which genius at Ubisoft thought it was smart to reward that kind of play style?
If players couldn't lose points (and perks!) no matter what, things would be much more fun.
And again, they kinda fixed that in Bad Blood. The important perks in the DLC are earned with Street Sweep missions so you can reset the notoriety points as much as you want.
That means you get 450~500 points per hack, or even 650 if the target has a bounty. And you still have the perks for the longest blackout and jam coms. More important, campers or players that force spawn/kill you get very few points. And you lose maybe 10 or 15 points.
If you haven't got the Bad Blood DLC I suggest you get it on Steam. It's included in the season pass which is on sale until march 16 and you can buy it for $10.
http://store.steampowered.com/app/293054/
I disagree. You don't have to be a geniuis to know a 1-shot sniper in any pvp game is a horrible, horrible, horrible and stupid idea. It's like they never played a game before.
The online hacking is broken. I watched the n1 guy on the leaderboards on twitch for a long time until he just stopped playing because the game mode became nothing more than abusing exploits. Maybe you just had the luck to play against people who wheren't abusing it, but I got matched up against them ALOT. Spawning in, having someone waiting with the destroyer and getting killed in the first minutes is not fun. Or the exploit where they see the general area you are in makes the game mode so broken it isn't even funny. I don't get why you don't see that. Just the destroyer already breaks the game, you can't even run because of that gun, you get in a car, they shoot it ONCE, and it's GG.
And yeah, I totally forgot about the notoriety system. Perks based on points in an online mode is another dumb feature specially when you gain so little and loose so much most of the times, and it just encourages people to use exploits/cheats. But I could have looked past that if not for all the dumb exploits people can use in the first place.
I have the season pass, even won it, but I haven't played most of it because everything wrong with the game left me with no reason to come back. From stupidly downgraded graphics, ridiculous low view distance (seriously, why do you even need a sniper in the game when everything dissapears after 100 meters), broken online modes (exploits in online hacking, lag/cheaters in other mode and wich ended up in just driving in circles) and a meager story.
If they fixed half what I mentioned I would have come back, but I doubt I will even buy WD2 when it comes out now because I have lost my faith in them properly supporting it after launch, or even the sequel living up to the hype they created around the first one. It will just become another cashgrab for Ubisoft like all the other franchises they milk for their profit. You just have to look at all the other recent AAA failures from Ubi to see they don't care in what state they publish their games, as long as they sell enough copies. I truly feel sorry for all the devs working for a publisher with this mentality.
If you haven't played Online Hacking as T-Bone there's no point for me to get into your arguments. Because without the destroyer the game is much more balanced. And so are the perks that are earned with Street Sweep missions. Once you got them you can't lose them.
And you keep talking about exploits in plural. Where in my view there's only 1 exploit. And that's when the target can force the game to draw a circle around the invader and make the game officially 'aware'. But it's not the circle that's the exploit, it's the 'aware' thing. Because now the invader can't do a quit mission anymore without losing the maximum amount of points. So basically this exploit makes sure the camper gets points for just waiting.
As for camping itself, or players that force spawn the invader, well, every online game that involves shooting has campers and spawnkillers. And tbh, for a map the size of Watch_Dogs, Ubisoft could've done a lot worse.
I think this is mostly a matter of difference in perspective and what you want to get out of the game. Personally I've always found the online Hacking and Tailing missions (the only ones I play really) way too easy when done in the most "selfish" approach possible, so I actually prefer if the target gets a few benefits like knowing where I am because it makes it more of an interactive experience between two people where you have to outsmart another player, rather than just following them around as if they were a robot civilian. If the target doesn't seem to know I'm in their game, I always tend to let them know I'm there by shooting out some car tire near them or throwing a grenade or something simply because I really think this human vs human element is what makes the game fun.Originally Posted by IImayneII Go to original post
Also when they camp atop a roof or something like that is actually things I enjoy most because then you really have to be clever to try to get up there and profile/hack them without them catching you through a camera or such. Same thing with the technique where they clearly know you're after them so they drive really far and then sit and wait with the destroyer - that in my view just makes it more fun because now I need to keep something inbetween them and me at all times as I approach them so they don't see me coming straight on. Same thing if they take out my vehicle with the destroyer, in my opinion it's just more fun to try to run away from them at this stage, trying to keep vehicles or other obstacles between you and the target, blowing pipes etc to obstruct their vision so you don't get shot in the back.
But like I said I also enjoy this interactive human vs human side of the game a lot more than I do an easy win. For me the game can be just as entertaining whether I win or lose individual missions. I do definitely think it's "easy enough" to be able to win most encounters though if you really do play it safe, so far I haven't encountered anybody that seemed in any way unbeatable specifically due to some kind of exploit anyway.
I do have plenty of my own annoyances with Watch Dogs, but in my opinion the more "game breaking" problems have more to do with the often absolutely horrible way the character moves across the map - the fact little tiny obstacles like a rock my grandmother could jump over with one leg behind her back will suddenly stop you dead in your tracks since some clever developer decided that being able to jump in a game is a bad thing. Or that you can't bridge a 2 foot gap high up in the air between two buildings without falling to your death every time for this same reason. Also how a lot of ledges can be just as low or even lower than the ones you can typically climb, but still for some reason not be climbable in an almost random fashion is enough to frustrate you to tears when you quickly need to get up and over something fast when followed.
Also the way you can come crashing down a hill at breakneck speed in a cement mixing truck and be instantly stopped in your path because a little twig-arse tree with a maybe 3 inch diameter trunk decided to get in your way is perhaps not entirely logical either and certainly causes a bit of frustration when it happens as you're being chased by another player. In my opinion these things ruin the game flow a lot more than the target getting a rough clue of where you're at.
What's really beginning to get my goat is when you start to hack someone, only to find they're hundreds of metres away, so you exit the mission then get docked 250 points because they were "aware" of you? How? In one case they were on an island with no way to see me, even via cameras.
Fix it, Ubisoft, NOW!!!!!
There are many ways to discover that someone is hacking you without seeing you, for example if they try to start some kind of mission or engage in something which would conflict with the multiplayer game mode, then it would let them know that "someone is invading you". If I understand your description correctly, something like this is likely what happened in your case.Originally Posted by Andy_Parker Go to original post
From a programming perspective this isn't really possible to "fix" since it's an inevitable part of how this game works that multiplayer invasions simply can't coexist with certain single player types of missions. To fix it would mean to rewrite the whole game engine and I doubt they'd do that.
I see.....damn.Originally Posted by FoilHattiest Go to original post
Maybe he used a grenadehop?
http://www.gfycat.com/DefiantNeglectedEchidna