1. #1

    questions about directional force objects, and data sources.

    Hello.
    so i am currently trying to get a object flying with the Directional force object, you find under physics.
    Now in the evo tutorial Cannibal Shogun, glue'd the Directional force to a object, via a option in the proberties. However when I go to the proberties there is no glue object options. and when i then try glueing them manually it just doesn't work, and i can't adjust the Directional force's settings because it's a generic group object.

    Okay question number 2:
    How do you get data source proberties to reset when they're not getting the impulse anymore?
    Okay so i wan't a object with a motor, to spin when the player holds one of the buttons. Naturally, i go to the physic joint settings, attach the motor on/off to a variable data source. I then go tu button inputs, find the button i want, get it to make the input when holden down, and i then make it do a input to a change value event, with goes from 0 to 1. so bassicly on/off. But the problem then is that after i've hold the buttons down the motor keeps on running since of course the data is still set to 1. How would i actually make something that resets it's data when the impulse is gone?

    Have a good day
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  2. #2
    IImayneII's Avatar Senior Member
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    Mar 2014
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    1. There are 2 ways to glue objects

    - select both (at the same time), press up arrow on the dpad for the properties and choose "Glue Objects"

    - use Object Glue Tool: found in Common - Physics tools
    It's basically the pivot of a glue'd object to start with. Press up arrow on the dpad and select "select glue members" to select objects you want to glue



    What do you mean with not adjusting the force settings?just hold R1 when selecting the Directional Force to select it seperatly from the glue group and you can change it after its glued.
    Ff you mean change the number press Y where you choose the force in properties to link it to a data source.




    2. What buttons are you using? You should be able to chose an option "on release" wich sends an impulse when you stop pressing it. Link that to a state event that changes the data back to 0.
    PS I would have used an OPE to rotate the engine.
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