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  1. #1

    Area for enemies - please add to editor.

    Hi.
    editor has one big mistake - you can not define an area in which they move enemies. So it suffices that one of the soldiers called for reinforcements and immediately all the soldiers rush in one place. I would welcome the opportunity to defining the area for a given group of enemies.
    Poor then is that the area that has been made specifically for those enemies (secondary base and the like) is empty, and hours of work on it are therefore unnecessary wasting time! :/
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  2. #2
    Fallen-Champ's Avatar Senior Member
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    zeeEVIL1 came up with this idea which I am sure everyone will agree is great - I would like to have a way, to isolate a wave of enemies to a specific zone
    Currently, they all seem designed to rush the player, or his general area.

    I only became aware of this because I was told that in my Temple of Kali map, there were no enemies at the temple when they got there. Even though, I placed 18 enemies in the temple.

    What if the Devs created something like the Map boundaries tool, but for Ai, and had one for each wave. Except for wave 2 which should go anywhere.
    Let the boundaries overlap or be separate.
    This would allow those of us mappers the ability to get more elaborate with our design and also pace the flow of enemies better.
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  3. #3
    "The only other way to control AI is to create boundaries that they cannot cross either using terrain or other objects and checking the Nav Mesh to see if they are restricted. "

    Exactly the way I use now, but it is not always possible to use this.
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