1. #21
    RetiredRonin's Avatar Senior Community Manager
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    I can understand the first part, but does doing a superman over a big lump look sillier than jamming a tire and fender into the corner of a ledge while upside down and flipping yourself up? I don't think so, but some people might. I think the second part of your reply has more to do with finding reasons to justify removing FMX than any real issue with accidentally performing an FMX move. I cannot remember a single instance where I have accidentally performed an FMX maneuver.
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  2. #22
    No one expects an answer when we ask about new info. We know you guys are hard at work. It's just fun to ask anyways because it always brings about excitement.

    FMX mode is not my cup of tea. But I do like being able to do them on the base tracks. It is fun to have some friends over and pass around the controller trying to land a trick over a certain jump. The only thing that put a sour taste in people's mouths was the coffin exploit. Which was clearly unintentional. RL knows the competitiveness at which Trials riders play and they have done a much better job at upholding the LBs than most games I have played where the top like 10 000 scores are glitched/modded.

    As for the future I would love to see a new game on current gen systems.

    I would want tire glitches at a minimum, the ability to change bikes from the pause menu (it would reload the track), tournaments returned to the core game, unlockable ninja event in career that does NOT count towards score. (after 0 faulting all extremes you could get a pop up saying "You have proven yourself as on of the best, now try these near impossible challenges." or something like that.)


    Oh and I would love a bike that is equivalent to the speed bikes from Frontier.
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  3. #23
    empecee's Avatar Senior Member
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    Originally Posted by RoguishRonin Go to original post
    I can understand the first part, but does doing a superman over a big lump look sillier than jamming a tire and fender into the corner of a ledge while upside down and flipping yourself up? I don't think so, but some people might. I think the second part of your reply has more to do with finding reasons to justify removing FMX than any real issue with accidentally performing an FMX move. I cannot remember a single instance where I have accidentally performed an FMX maneuver.
    well bottom line is i disabled it because of my reasons and i dont care about any other and i also dont build anymore .so you dont have to worry
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  4. #24
    First I'd like to say to everyone at RL I love your game and you are doing a great job!! Plus 99% of my tracks are extreme so not only would u have no time to do a trick but if your going for for a zero fault run accidentally hitting the right stick will cause u to fault that's why I disable them. Anouther reason is my controller is pretty beat up and when they are enabled my rider randomly does tricks even though I didn't hit the right stick.

    I definitely didn't want this to turn into an argument I just wanted to see what every body wants to see. Like what era the game will be set in ideas on bikes character customization ect.

    I play trials everyday and love the editor yeah there are some faults to the game but nothing's perfect and I wouldn't expect it to be. There is way more positive things in fusion than negative.
    thank you for all your replies
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  5. #25
    The introduction of fmx in Trials Fusion has taken away from the core gameplay
    [every fmx track in single player represents another real Trials track that is not there]
    so i understand why people are upset with fmx and want to disable it in their custom tracks
    as a silent protest. I do the same by refusing to play fmx in single player.

    I agree with Shifty that it doesn't make sense to disable it on customs to prevent people
    who like doing tricks from having their fun with them, they aren't hurting anybody.

    But if its a way of protesting fmx being in the game in the first place then i understand and support it.



    Future of Trials??


    Hopefully not a Fusion 2.0 but i rather have that than no new Trials at all.

    I'd also love to see Trials Evolution Gold Edition for Xbox One & PS4.
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  6. #26
    UseLessUK's Avatar Member
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    Greetings,

    Originally Posted by BigSh0tRob Go to original post
    I'd also love to see Trials Evolution Gold Edition for Xbox One & PS4.
    Possible, but I doubt it will happen...
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  7. #27
    IImayneII's Avatar Senior Member
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    Protesting against fmx by disabling it on customs is dumb, the only people affected by it is people playing your tracks, not Redlynx. Like they care wether or not you disable it on your tracks, you aren't going to accomplish anything with that so what's the point?


    I don't see any reason why people would be upset its in the game, besides the exploit at launch. If you don't like it, don't play it, there will always be parts of a game you love/hate. But that's no reason to scream to RL to remove it, if it lures in more people playing trials and grows the community, how is it a bad thing? I don't see anyone complaining about skillgames, yet these are most of the time also not about core gameplay.



    Originally Posted by BigSh0tRob Go to original post
    The introduction of fmx in Trials Fusion has taken away from the core gameplay
    [every fmx track in single player represents another real Trials track that is not there]
    so i understand why people are upset with fmx and want to disable it in their custom tracks
    as a silent protest. I do the same by refusing to play fmx in single player.

    I agree with Shifty that it doesn't make sense to disable it on customs to prevent people
    who like doing tricks from having their fun with them, they aren't hurting anybody.

    But if its a way of protesting fmx being in the game in the first place then i understand and support it.

    How does FMX take away from the core gameplay? It doesn't count on leaderboards anyway, just like skillgames. And its like saying skillgames take away from the core gameplay. I never saw anyone complaining about those.

    I get people are upset with fmx, specially with the coffin exploit at launch, but throwing out false statements because you are upset it's in the game is ridiculous. Who says it is replaced by trials tracks? How do you know they would add more tracks if there wasn't fmx? Maybe we would have had more skillgames? And we have TC, you can't complain about a shortage of tracks anyway.
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  8. #28
    NOR-Storelumo's Avatar Member
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    If there is a new season of DLC I guess I'd buy it. But I would rather have a new game, hopefully set in present time (or 70s/80s imagine that!). I have never really been a fan of the futuristic style. It makes it hard to relate to the setting, where the tracks and environment just feels to alien.

    As for the FMX, I appreciate it as its own thing. Don't really care for it myself, but at least it doesn't give advantages any more, like fendergrabs and fapping does. Witch is just as dumb in my opinion(still use them myself tho).
    Instead of track creators having the option to disable them, I think there should be a ON/OFF in the options menu. That way, disabling FMX is up to no one but the individual gamer.
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  9. #29
    empecee's Avatar Senior Member
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    Originally Posted by IImayneII Go to original post
    Protesting against fmx by disabling it on customs is dumb, the only people affected by it is people playing your tracks, not Redlynx. Like they care wether or not you disable it on your tracks, you aren't going to accomplish anything with that so what's the point?


    I don't see any reason why people would be upset its in the game, besides the exploit at launch. If you don't like it, don't play it, there will always be parts of a game you love/hate. But that's no reason to scream to RL to remove it, if it lures in more people playing trials and grows the community, how is it a bad thing? I don't see anyone complaining about skillgames, yet these are most of the time also not about core gameplay.






    How does FMX take away from the core gameplay? It doesn't count on leaderboards anyway, just like skillgames. And its like saying skillgames take away from the core gameplay. I never saw anyone complaining about those.

    I get people are upset with fmx, specially with the coffin exploit at launch, but throwing out false statements because you are upset it's in the game is ridiculous. Who says it is replaced by trials tracks? How do you know they would add more tracks if there wasn't fmx? Maybe we would have had more skillgames? And we have TC, you can't complain about a shortage of tracks anyway.
    i dont undestand why people are so botherd if u disable it . theres fmx tracks go play them . if your building a trials track it should be pure trials .just like skill games . they all cater to what you want to play. me personally disabling them wasnt a protest at all . i sure nobody does it out of protest . they do it out of choice.
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  10. #30
    Originally Posted by IImayneII Go to original post
    Protesting against fmx by disabling it on customs is dumb, the only people affected by it is people playing your tracks, not Redlynx. Like they care wether or not you disable it on your tracks, you aren't going to accomplish anything with that so what's the point?


    I don't see any reason why people would be upset its in the game, besides the exploit at launch. If you don't like it, don't play it, there will always be parts of a game you love/hate. But that's no reason to scream to RL to remove it, if it lures in more people playing trials and grows the community, how is it a bad thing? I don't see anyone complaining about skillgames, yet these are most of the time also not about core gameplay.






    How does FMX take away from the core gameplay? It doesn't count on leaderboards anyway, just like skillgames. And its like saying skillgames take away from the core gameplay. I never saw anyone complaining about those.

    I get people are upset with fmx, specially with the coffin exploit at launch, but throwing out false statements because you are upset it's in the game is ridiculous. Who says it is replaced by trials tracks? How do you know they would add more tracks if there wasn't fmx? Maybe we would have had more skillgames? And we have TC, you can't complain about a shortage of tracks anyway.

    Silent protest. As in something you do without telling other people, knowing it wont matter and no one will care.

    The point about TC is fair, BUT the fact is that Evolution had way more pure Trials tracks in single player at launch.
    Evo did not have FMX. Its true that the fmx tracks in fusion could have been skill games but i feel they that they wasted resources
    towards this fmx stuff that they could have used for more real trials tracks.

    Perhaps the lack of tracks at launch should be blamed on the rushed out launch of Fusion instead, but i chose to scapegoat fmx in this instance.
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