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  1. #11
    H0EY's Avatar Senior Member
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    Originally Posted by Ubi_Antoine Go to original post
    Let's use this thread put questions here for the next podcast.
    Also, if you can send video messages on Skype to "TheDivisionGame", we will answer to some of them in our next monthly Q&A (which will be available in both video and written flavors).
    Nice
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  2. #12
    accelevo's Avatar Member
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    nice stuff on soundcloud DD
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  3. #13
    I'll also let you guys know who we'll be talk to for the next episode so we have some relevant question. No point in asking artists about the release date, you know?
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  4. #14
    Cortexian's Avatar Volunteer Moderator
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    Originally Posted by NZBode Go to original post
    I'll also let you guys know who we'll be talk to for the next episode so we have some relevant question. No point in asking artists about the release date, you know?
    Are you Ubisoft?

    You might want to talk to Antoine about getting your forum permissions setup!
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  5. #15
    The first E3 trailer makes soooo much more sense now that Dark Zones have been explained. I just watched the trailer again for like the 30th time, and now that I've read a bit about the Dark zones, everything that happens in the trailer makes more sense.

    For example, when the player removes the Mk17 from the hardcase at the end of the video, Bronson says, "We'd better get it out before you lose it" and then the team starts the extraction process, but faces another team of players which according to the new information, could possibly take the weapon for themselves? At any case, if the player's team were to lose the fight, the gun would be gone from my understanding.

    I am dreadfully sorry if every single person reading this post already knows what I'm talking about, but for me it was a huge breakthrough :P
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  6. #16
    H0EY's Avatar Senior Member
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    Originally Posted by NZBode Go to original post
    I'll also let you guys know who we'll be talk to for the next episode so we have some relevant question. No point in asking artists about the release date, you know?
    Good call.
    Do you plan to have a timeframe for these or is just whenever you get time?
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  7. #17
    Here's a question I have for the next podcast. We know that the safe social zones will have a high player count compared to the story/freemode/dark zones but that brings me to the question. How many players will the dark zones support? There will be many different dark zones that all vary in sizes and accessibility to buildings/rooftops/passageways, with that said will the player count for dark zones depend on the size of the dark zone you entered? Or is it fixed to a specific number for all of them?

    (you don't have to read this section out in the pod cast) Because if you had a dark zone that was the size of say a traditional Call of duty map if your player count was fixed to 40 players then the area would be a player covered mess. Don't get me wrong it would be fun in a chaotic manner, but way over the top for this game I think. While if you had a dark zone that was huge but you decided to have the player count locked to 16 then you would never find anybody.
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  8. #18
    I had a listen to the podcast it was good I will be following this weekly now. I enjoy following games in the build to its release I find it interesting. How open to subject do you guys be? I've enjoyed podcasts the most when they are really open to talk about what they are adding or removing to a game and explain the reason behind it.
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  9. #19
    My question for the next podcast is... Will there be difficulty settings?

    After playing Destiny I found that the thing that keeps me playing was the challenging content. I grew quickly bored of patrols, missions and strikes but kept coming back for the PvP and Raids.
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  10. #20
    RvLaan's Avatar Member
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    Question for next podcast, how are bullet physics in the game? Is there drop, wind over long distance? Or are all shots straight vectors in the direction the bullet exits the barrel? plus.... crouch and prone???
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