1. #1

    Dynamic Modifications

    In the statistics overlay my Dynamic Modifications tab is peaking quite high on a Suoercross track I'm building on 360. What does this mean and what can i do to lower the value?
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  2. #2

    I can't be sure, but I think Dynamic Modifications are anything non-physics related that is changed during the tick. Mine goes up mostly when I animate objects with Object Position Events.
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  3. #3
    mutetus's Avatar Trials Developer
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    In a nutshell: Amount of objects that are modified on the current tick either with object position event or visibility event.
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  4. #4
    Thanks, that explains it, I have OPE affected objects in the distance when it starts. Would gluing the objects help at all?
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  5. #5
    mutetus's Avatar Trials Developer
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    Yeah it's one for every object, the less dynamic modifications the better and glue group is one object. Also turning on animations only when needed, and off when they're finished helps to get better performance. Same thing with visibility, it counts as modification every time visibility event is used even if the visibility is not toggled.
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