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  1. #101
    JustPlainQuirky's Avatar Senior Member
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    Well we won't know if it was a matter of saving time/money or not until we ask I suppose.

    But the design itself is just too unoriginal to the point it lacks identity IMO

    But it's nothing I'll lose sleep over
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  2. #102
    aL_____eX's Avatar Senior Member
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    Originally Posted by justplainquirky Go to original post
    Well we won't know if it was a matter of saving time/money or not until we ask I suppose.

    But the design itself is just too unoriginal to the point it lacks identity IMO

    But it's nothing I'll lose sleep over
    Hmm... I believe the Assassin order was a whole different thing in the Middle Ages, so the different brotherhoods most likely had no own identity at that time.
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  3. #103
    JustPlainQuirky's Avatar Senior Member
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    Originally Posted by aL_____eX Go to original post
    Hmm... I believe the Assassin order was a whole different thing in the Middle Ages, so the different brotherhoods most likely had no own identity at that time.
    I'm thinking from a character design standpoint and not a logic standpoint.

    unfair to prioritize character design over historical accuracy but hm.

    i dont want to play as generic looking assassin.

    stupid reason I know but...hmm...

    i see costumes as a way as identifying characters. and while not all assassins look different, they looked considerably different from other protagonists, and i'd like that tradition to continue.

    but like I said I'm being picky at this point
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  4. #104
    aL_____eX's Avatar Senior Member
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    Originally Posted by justplainquirky Go to original post
    I'm thinking from a character design standpoint and not a logic standpoint.

    unfair to prioritize character design over historical accuracy but hm.

    i dont want to play as generic looking assassin.

    stupid reason I know but...hmm...

    i see costumes as a way as identifying characters. and while not all assassins look different, they looked considerably different from other protagonists, and i'd like that tradition to continue.

    but like I said I'm being picky at this point
    Na, I totally support your point there. The protagonists have this special look in every game, and most of the time they look really badass, but on the other hand that's totally against any stealth rules.
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  5. #105
    You and Farlander are splitting hairs within hairs to get away from the real issue of the terrible English accents in Unity and why it doesn't fit in the game.
    I'm not splitting anything. In fact, outside of a little part of one of my post where I just stated my stance/opinion (without actually trying to argue for it, it was just voicing), I'm not argumenting for or against Unity's voice acting in any way in my further posts. What I'm saying is, the way research and choice of accents is done in AC1/AC2/ACU is different from AC3/AC4, which is why AC1/AC2/ACU shouldn't be compared to AC3/AC4 (but rather the games in a particular group between each other), which is something you failed so far to counter-argument, or provide a reasoning how the two groups follow the same voice acting principles. You pretty much only provided reasons ho wAC3/AC4 are good at what they were doing, which wasn't something in question.

    I provided reasons how they don't and can't follow same principles due to the fact that in AC1/AC2/ACU main and perceived tongues are different, while in the AC3/AC4 they are the same, and that's a HUGE difference when it comes to the whole voicing process. And while we're at it, your arguments when comparing ACU to AC1/AC2 can be pretty much summed up with 'I like AC1/AC2 way better', which is all fine and I have nothing against that, but that's the extent of it. And not to mention, you've failed to address the translation analogy. Instead of trying to counter the point of the analogy, i.e. that original versions of AC1/AC2/ACU can be considered similar to translated games (once again, due to the difference between main and perceived tongues), you address that the actual Japanese version trying to state how it's 'not the original version' and 'for a local audience only'. Yeah, no, that's not a counter-argument.
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  6. #106
    Originally Posted by aL_____eX Go to original post
    Another possible excuse/explanation could be that the Assassin order was still in its infancy at the time of Thomas de Carneillon. So you can't expect much diversity in the appearance of the different brotherhoods.
    Actually that is true. After all Atair had just sent out the Assassins outside Syria and Persia just a few decades ago. I mean Darim traveled up to Europe to warn about the Mongols, so he could have helped started both French and English Brotherhoods? Plus that outfit was standard Master Assassin Uniform at the time, so I don't see that very irritating.

    What was irritating that it was just that, a simple outfit! There were no perks to it or nothing. They kept emphasizing that it was the great "Armor of Thomas de Carneillon" and yet it didn't do a damm thing other than just look good. I mean why go through all those awesome yet headsplitting riddles, just to get a skin?

    And please don't tell me to simply wear armor underneath the outfit since that precisely ruins the whole point of getting the "Armor of Thomas de Carneillon" Its supposed to be prestigious awesome 500 year old armor right? Ubi Plz...
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  7. #107
    Originally Posted by loomer979 Go to original post
    Maybe someday but not anytime soon. There's actually a ton of subtle editing that I do on the podcast that becomes much harder to do if video is involved so that's probably the biggest blocker.
    Ok, thanks for answering my question
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