The basis of the game mode is Pagan min has tasked some of his best rakshasa to infiltrate the ranks of the Golden Path. To become as skilled in their tactics as they have their own. Learn how to use the many guns at the Golden Paths arsenal. Make them believe you would die for their cause. Pagan instructed them to show no mercy when fighting their own brothers at the side of their vary enemy. Pagan however was not the only person in a power position to have this idea. The leader of the Golden Path fearing the ruthlessness of Pagan gave the same task to his best. Telling them to wait until Pagan gave his men the order to start spilling blood.
So as you can guess it is a two round team death match system. The first round being the rakshasa which have infiltrated the Golden Path ranks
Starting a fire fight with the true Golden Path members at the outpost they are stationed at. Giving both the rakshasa and Golden Path the access to the Golden Paths load out of guns. Instead of fighting for the bell tower that reveals positions they will fight to control one that give them the chance to purchase perks which are based more on fighting against their own rather then traditional rakshasa. One team will reach the kill limit of 25 at which point they will not switch sides rather stay as the same group ( start as rakshasa then continue as rakshasa in next round).
The second round dose not end until one team has 50 kills whether they started the round with 25 or 15. This way there is always a comeback waiting. This time around the rakshasa along with the Golden Paths infiltrators came across the camp seeing Golden Path strewn about. The undercover Golden Path members volunteer to take a closer look. Apone seeing up close what had taken place they new it was time.
Now both the Golden Path and rakshasa are given access to the rakshasa load out of bow, arrows, and animals. Except the animals are more suitable for this game mode like a snake instead of an eagle that acts like a mine that slows the player affected to a slow walk keeping them from crouching and shooting. Next a wolf, and finally a HONEY BADGER. They will fight for control of the tower that gives off enemy positions.
Look the online game modes are alright and have their own allure. But it seems like the game is missing that one mode that has constant 24/7 any time any day I can't stop attention from its players. And I feel it's because some people don't like having a one shot bow against a light machine gun. And others can stand using a gun when all it takes is one shot to be put down. At the very least this game mode would bring in people that have lost faith in far cry and their online potential and give people a chance to sharpen their skills and bring those who would rather play the story mode over to what makes this game better then most franchises that have a more then solid multi player experience.