1. #11
    funktastic-'s Avatar Banned
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    I have been trying always to make sure my x cross track will perform as it suppose to by private and the editor , sad news to hear that when i upload it it could all just go to pot. Guess i will just have to glue my fingers crossed.

    Great news about the tc feeds , worried tho that it will just end up like the track of the week feed , and ninja and extreme just clogging them all up whilst also glogging up the track of the week. this would drive me nuts. good stuff still though as anything new is appreciated and it might not workout like that i hope.

    Single lane mp , whilst i havent played it before in which playing by your self against someone elses shadow seems alittle of a lonely game to me but i shall have a go and you never know it might appeal. To be honest it remind me of mario and when the ghost came past or was in front it always did my nut in. Looks so odd but again i havent played it so cant really say to much. still something new to the game which is always good

    good stuff tho , so much being done lately , your like the buses , wait for one for ages then 3 come along at once. well the last time i got a bus many many moons ago anyway
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  2. #12
    VEGASTRASH's Avatar Senior Member
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    Originally Posted by funktastic- Go to original post
    I have been trying always to make sure my x cross track will perform as it suppose to by private and the editor , sad news to hear that when i upload it it could all just go to pot. Guess i will just have to glue my fingers crossed.

    Great news about the tc feeds , worried tho that it will just end up like the track of the week feed , and ninja and extreme just clogging them all up whilst also glogging up the track of the week. this would drive me nuts. good stuff still though as anything new is appreciated and it might not workout like that i hope.
    Track central will always be the same without a moderator. Since Evo, it's been needed. With all the loyal fans over the year, I'm sure many would do it for free.
    You need a feed for legitimate tracks, one for challenges, one for ninjas. A track should meet a few criteria, before being approved for the Trials Track feed. If it were laid out this way, you'd have people trying to learn and improve design, rather than just throw up any rancid creation.


    The new features for Fusion are good, especially the 48 hour feed. I'm not sure why Fusion was developed in a backwards way though. Instead of taking Evo and improving upon it, many features were taken away, then put back in 10 months later. This is an improvement for Fusion, but not for Trials...as these features for single lane MP and the different TC feeds were already in Evo from almost 2 years ago.

    The additional MP lanes and always first lane view are great. MP needs tracks...I'm not sure how difficult it is to code and put the Uplay MP picks in the feed...but this would really help MP. Then you just need to teach 95% of people on the ps4 how to play Trials.

    Its good to see continual improvement though. 40k people have tried MP on the PS4, this is about 6% of people who own Trials on the PS4. This is the one huge drawback in waiting to release a MP. The initial base is gone. Honestly, it's more than I expected and I do enjoy crushing noobs on it. I feel it's actually better than Evo's MP for supercross.
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  3. #13
    RetiredRonin's Avatar Senior Community Manager
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    If there are 20k tracks, and a moderator spends 1 minute on a track, we're looking at 40 days of 8 hour shifts (with no breaks) just to moderate those 20k tracks.

    If there were ten people working on this 2 hours a day, that's 16 days to get through 20,000 tracks if they play a new track every minute for those 2 hours straight.

    This does not take into account whatever time would be needed to move tracks from a feed or designate a feed for the tracks.

    This also does not take into account the subjective nature of track rating. I've seen people, yourself included, state that tracks that have been selected for RedLynx Picks and Uplay Recommended are no good. How could we get ten people (on just one platform) to come to a consensus over the worth of a track that someone else who bought the game has made? How would you get those ten people to act fair to all tracks 100% of the time? No, I'm not saying that anyone would decide to treat someone unfairly, but human nature is what it is, and there would be times where two tracks with the same aspects would be labeled differently.

    Personally, I don't find moderating Track Central to this degree a feasible endeavor. It's a whole lot of work, and to me it goes against the open nature that Track Central is all about.

    That being said, there are more things to come.

    PS: nothing in my post was a dig at you. There have been disagreements about RLP and UR tracks from the group at RedLynx that selects them as, so it was in no way supposed to be taken as a pointed statement. Sorry if it reads that way.
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  4. #14
    En0-'s Avatar Trials Developer
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    Originally Posted by IImayneII Go to original post
    I'm guessing you maybe misunderstood what I meant, because I talked to 2witchy recently and he confirmed to me some things are fixed (altough they may not be in this patch). And I don't care about the limitation, I could kinda work around that, altough workarounds brings alot more logic with it and I don't see how that wouldn't just slow performance anyway.

    But currently playing a xsupercross track on TC acts completely different in logic than playing it in the editor/private. So if there are really no plans at fixing some things, at least I would like to have the xsupercross tracks to behave consistently over the different modes.
    For example: headlights don't work in editor/private but are automatically on when playing from TC while there is no way of turning them off there since the option is gone in the editor. I have a track where I just don't want any headlights on because it wasnt designed for that and only realised they where on in TC after the track was build. (to be clear, I already relayed this problem to 2witchy)
    Hello,

    In TC, they behave as a Trials Track. In the editor and in private mode, they behave as XSX tracks.
    It's not a matter of luck, just be aware of the limitation of the XSX mode and don't use what is not supported.
    The one that matters is the XSX one.

    I'll check if we can change the behaviour in TC but it's not a high priority for now.

    Cheers,
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  5. #15
    TeriXeri's Avatar Senior Member
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    Originally Posted by En0- Go to original post
    It's not a matter of luck, just be aware of the limitation of the XSX mode and don't use what is not supported.
    People who have not spend a lot of time on the XSX editor will not know what will work and what not as there is no official documentation beside bug reports.

    Now it sounds more like it's not bugs?
    -No Reset on : Checkpoint/Trigger/Event/State on anything with an Enable checkbox.
    -Force + bombs + physics behaving completely different in a bad way.
    -No bike selection/limitation (while the ingame XSX tracks removed the panda somehow on a few tracks).

    I'm fine with knowing what is intended and what not but right now a lot of people will likely get annoyed if they don't expect/know those changes.

    People could get confused so much they probably stop building altogether if they are just starting out which is a shame, as new builders are rare.

    ---

    On the subject of the other changes, I agree the all-time feed is a thin line between becoming an all ninja feed (On evo gold it had a majority of ninjas & even down the stairs...) I read there are more plans for ninjas, and I hope this is one of the points to be aware of.

    Also reading about a monthly feed/all time, will there be new search filters to search on track age? (Example 1,3,6 months)

    Monthly feed will definately help me finding tracks easier for videos.
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  6. #16
    ozy's Avatar Senior Member
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    Great news, thanks for the Update update

    Originally Posted by RoguishRonin Go to original post
    we are going to start rolling out select single player tracks into Online MP. single lane tracks will only be available in Private Matches
    If only in private, will UGC tracks be available from favorites?

    Also are the screens you posted just mock-ups or Screencaps of gameplay?
    The reason I ask is the absence of the Dot and GT above ghosts heads...
    If we have 7(?) ghosts to race against and there is no indication (apart from the position table top left) as to who it is you are close to, (for me) it will be lacking an important part of the experience.

    Huge thanks for all your efforts though,
    Great to see Fusion growing and improving,
    And to see Devs listening to your community is awesome
    Cheers...
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  7. #17
    IImayneII's Avatar Senior Member
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    Originally Posted by En0- Go to original post
    Hello,

    In TC, they behave as a Trials Track. In the editor and in private mode, they behave as XSX tracks.
    It's not a matter of luck, just be aware of the limitation of the XSX mode and don't use what is not supported.
    The one that matters is the XSX one.

    I'll check if we can change the behaviour in TC but it's not a high priority for now.

    Cheers,

    yes, I know how they work in the different modes. But like I said, I talked about this with 2witchy trough PM so I'm not going to quote what he exactly said but in general he confirmed to me that the issues raised in my editor thread will be fixed. So I don't know, maybe there went something wrong with the communication on this and you don't know someone is actually working on it?
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  8. #18
    En0-'s Avatar Trials Developer
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    Thanks, I'll check with DJ I am also discussing with engineers to see what we can do.

    Cheers,
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  9. #19
    Lukeyy19's Avatar Member
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    Thanks for the update guys, quick question though Shifty, when you say
    We are going to start rolling out select single player tracks into Online MP.
    What do you mean? Is it just going to be specific main game tracks that have been chosen by Redlynx that will be available to play MP or are custom trials tracks going to be available as long as they fit certain criteria in relation to complexity/tools used etc?
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  10. #20
    En0-'s Avatar Trials Developer
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    Originally Posted by En0- Go to original post
    Thanks, I'll check with DJ I am also discussing with engineers to see what we can do.

    Cheers,
    So, I discussed with engineers. The reason why the XSX tracks behave as Trials tracks in Track Central is to be able to have replays from the leaderboard. (if we make it behave as XSX, there is no replay).

    For the headlight, we'll see to disable it for XSX tracks played from Track Central, that will help to be closer from the initial design.

    Cheers,
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