1. #1
    RetiredRonin's Avatar Senior Community Manager
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    Dev Update: Upcoming Fixes & Features

    Howdy riders!

    It seems like I just did one of these, but that’s not a bad thing as it means we’re finalizing a new update for Trials Fusion to address some issues and update some features. This update is entering the final testing and validation stages before release. We’ll have full patch notes for this update a bit closer to release but we thought now would be a good time to let you know a few of the things you can expect to see.



    First, let’s talk about Online MP; players have found a bug that can occasionally cause the finish line to not register as being crossed. This issue will be fixed in the next update along with performance improvements and additional fixes.

    Second on the list; we are going to start rolling out select single player tracks into Online MP. With this update single lane tracks will only be available in Private Matches but we plan to expand them to Public MP in a future update. As stated in this thread, single lane tracks will not be available for Online Multiplayer on Xbox 360.



    Finally, Track Central is being updated. Top Rated 48hr, Month and All Time feeds are making a return, as well as some other changes you will notice. We’ll continue to look at ways to improve player experience on custom tracks so expect to see more changes to TC in future.

    Stay tuned for more information!

    -Shifty

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  2. #2
    Thank you for bringing back the Top Rated feeds! They make browsing TC for gems that much easier
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  3. #3
    still good news, it smells good!
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  4. #4
    IImayneII's Avatar Senior Member
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    Looking good, and nice to see some communication

    I hope most mp issues will be fixed in this patch so I can upload my mp tracks finally!

    And regarding the all time top rated feed...please make a filter or something so it's not riddled with ninja tracks like in evo gold.
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  5. #5
    everything is very good !

    there-he has a chance to see the return of the flag next to the Gamertag?
    Is that expected?

    .... One day
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  6. #6
    In regards to point two, does
    we are going to start rolling out select single player tracks into Online MP
    mean that only certain tracks can be played in private matches or is this private online feature inclusive to all published and non-published single lane tracks? Either way, I appreciate the effort to make track central even better.
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  7. #7
    Good news all round, certainly looking forward to single lane multiplayer
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  8. #8
    En0-'s Avatar Trials Developer
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    Originally Posted by IImayneII Go to original post
    I hope most mp issues will be fixed in this patch so I can upload my mp tracks finally!
    Hello,

    It's important to set expectations right and I don't want to disappoint you but we didn't touch anything related to the editor and it's not in our plans. :-(
    "our tools are your tools" and also the limitations that come with them.
    So, my best advice for you would be to not count on it and modify your tracks according to the current feature set

    Cheers,
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  9. #9
    Rudemod 69's Avatar Senior Member
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    Good news.
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  10. #10
    IImayneII's Avatar Senior Member
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    Originally Posted by En0- Go to original post
    Hello,

    It's important to set expectations right and I don't want to disappoint you but we didn't touch anything related to the editor and it's not in our plans. :-(
    "our tools are your tools" and also the limitations that come with them.
    So, my best advice for you would be to not count on it and modify your tracks according to the current feature set

    Cheers,
    I'm guessing you maybe misunderstood what I meant, because I talked to 2witchy recently and he confirmed to me some things are fixed (altough they may not be in this patch). And I don't care about the limitation, I could kinda work around that, altough workarounds brings alot more logic with it and I don't see how that wouldn't just slow performance anyway.

    But currently playing a xsupercross track on TC acts completely different in logic than playing it in the editor/private. So if there are really no plans at fixing some things, at least I would like to have the xsupercross tracks to behave consistently over the different modes.
    For example: headlights don't work in editor/private but are automatically on when playing from TC while there is no way of turning them off there since the option is gone in the editor. I have a track where I just don't want any headlights on because it wasnt designed for that and only realised they where on in TC after the track was build. (to be clear, I already relayed this problem to 2witchy)
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