1. #21
    IImayneII's Avatar Senior Member
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    Originally Posted by iwound00 Go to original post
    Thanks Eno. I've already found an issue playing it in TC the lights go off at resets. So please try and not to crash.
    No point upping a fix as i'm not completely sure how. Is there a way to test a track to see how it runs in TC?
    xsupercross behaves like a trials track in TC. If you play it anywhere else it has limited options (wich you probably already noticed). For example when playing the track from TC, reset at checkpoint only works there, bike headlights are forced-on,area forces work, bombs work..

    So I hope you have workarounds for the effects you trigger in your track (with a delayed impulse - off, or turning them off after that with a trigger somewhere) because if you haven't, all of the triggered ones will be still on once you reset on a checkpoint in private matches.
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  2. #22
    I just uploaded my entry .It is called HW4 contrast and Its on Ps4.So go check it out if you want
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  3. #23
    I've uploaded a new version "HW4 Castle Fires fixed"

    I hadn't set the triggers to work properly in TC singleplayer mode. All sorted now, plus a little polish.
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  4. #24
    funktastic-'s Avatar Banned
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    Hi guys heres my submision..

    thanx

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  5. #25
    Rudemod 69's Avatar Senior Member
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    Nice work, Funkster. Here's hoping it gets the Uplay treatment.
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  6. #26
    funktastic-'s Avatar Banned
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    thanx rude its been hard not rushing it and getting involved with the new dlc hahaha. I like making x cross tracks but its a dam bummer that we cant use to many animations

    Looking at the video it looks really dusty and dark but its much clearer than it appears , not sure why it seems like that. all bikes are possible on it too , ok the panda is still some what tricky hahah but i tried to make sure there was other avenues for them to us
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  7. #27
    IImayneII's Avatar Senior Member
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    Since I was working on 2 xsupercross tracks anyway since beta I tought I would just send one of them in It wasn't possible to use DLC objects during beta so never added them afterwards either but I think the tracks turned out fine without them.

    Name: HW4 - Eismitte
    Platform: PC

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  8. #28
    VEGASTRASH's Avatar Senior Member
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    Here's my entry:


    PS4
    PSN:VEGASTRASH01
    Track: Lavarun Invitational
    Level: Hard
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  9. #29
    RetiredRonin's Avatar Senior Community Manager
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    So, I'm not sure if I get to judge or not, but these videos have me pumped. I'm a big fan of technical up hills, as I've said before, so... Some REALLY nice stuff.
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  10. #30
    VEGASTRASH's Avatar Senior Member
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    Originally Posted by RoguishRonin Go to original post
    So, I'm not sure if I get to judge or not, but these videos have me pumped. I'm a big fan of technical up hills, as I've said before, so... Some REALLY nice stuff.
    What time EST is the stream for Tuesday. I look forward to looking at the entries being run.
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