xsupercross behaves like a trials track in TC. If you play it anywhere else it has limited options (wich you probably already noticed). For example when playing the track from TC, reset at checkpoint only works there, bike headlights are forced-on,area forces work, bombs work..Originally Posted by iwound00 Go to original post
So I hope you have workarounds for the effects you trigger in your track (with a delayed impulse - off, or turning them off after that with a trigger somewhere) because if you haven't, all of the triggered ones will be still on once you reset on a checkpoint in private matches.
thanx rude its been hard not rushing it and getting involved with the new dlc hahaha. I like making x cross tracks but its a dam bummer that we cant use to many animations
Looking at the video it looks really dusty and dark but its much clearer than it appears , not sure why it seems like that. all bikes are possible on it too , ok the panda is still some what tricky hahah but i tried to make sure there was other avenues for them to us
What time EST is the stream for Tuesday. I look forward to looking at the entries being run.Originally Posted by RoguishRonin Go to original post