1. #1

    Spinning Objects

    Hello all, I had a question regarding spinning objects. I was reading through the tutorials in the sticky post and came across the one titled "How to make simple spinning objects" from this link here. https://docs.google.com/folderview?i...F9wanpFNXBkdkE

    This may be a stupid question, but it says to use a physics joint type: motors. But when going through the different types in the physics joint in the editor I do not see the motor type. The only options I see are Rotational Hinge, Turning Hinges, Point to Point, Ball Socket, Springs, and Sliders. Is there possibly another physics joint that I some how missed? Or maybe the motor option type was added in a DLC?

    Any help is appreciated, thank you.
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  2. #2
    Use a rotational hinge and set properties to advanced. The motor settings will be inside the angular settings which is only available when properties is set to advanced.

    as a side note, it may be easier to use an OPE for spinning objects if it isn't part of the driving line.
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  3. #3
    Ok great, thank you for the help. Also what do you mean by OPE? Sorry for the dumb questions, I'm extremely new to track building.

    Nevermind, figured it out. Object positioning event.
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  4. #4
    TeriXeri's Avatar Senior Member
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    OPE

    Rotate with OPE from the same tutorial site:

    https://docs.google.com/folderview?i...F9wanpFNXBkdkE

    ---------------------------------

    Physics

    If you want to use physics joint (only advised for some object that interacts with rider as physics need the physics bubble) , I'd use a rotational hinge.

    To get to the motor settings you gotta change the setting called Properties: to Advanced or User Defined , Angular settings/Angular motor is for rotation.



    Evo but same applies in Fusion pretty much.
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  5. #5
    Thank you both for the help.

    I've watched almost all of those evo tutorial videos because I figured they would be very similar to fusion haha. I figured out the rotation with the physics joint pretty easily once I found the motor settings. Now I'm just playing around with OPE and data sources which is a bit more complicated but those videos and tutorials are definitely helping.
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  6. #6
    Stick with it man and ask plenty of questions here. the more specific you are the more response you will get. The tutorials are great but there is so much more to learn.

    Best of luck!
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  7. #7
    Thank you for the kind words, I definitely will my friend.
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  8. #8
    The best way to learn is to build! Honestly, I just keep getting better, scrapping ideas, moving on; building something much better, and then continuing that cycle. I'll eventually just call it good enough. haha
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  9. #9
    Lukeyy19's Avatar Member
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    If you decide to go more indepth and make better use of the triggers, events, data sources and filters etc it's useful to understand the very basics of programming if you don't already, I don't mean going so far as learning to code, but just understanding how the logic behind coding works helps, the tools in Trials are brilliant and is essentially using flowcharts to build code (if only actual coding was so simple!), this is a useful tool: http://en.wikiversity.org/wiki/Web_D...thm_challenges
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