1. #41
    tinkering on the fusion track, will post up a vid of the progress soon,
    also the lunsj-project are crawling along, chopped of stuff i dont want/need
    started stripping the bike for paint and rust. Its not going fast but it is going forward

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  2. #42
    working on the track, its a mess, its long, and lots to do...












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  3. #43
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  4. #44
    ^haha cool, i have no idea how to do stuff like that,
    really made my eyes pop when the green bungee cord thing appeared
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  5. #45
    MrGRiMv25's Avatar Member
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    Cool to see some non-Fusion stuff in the thread as well as the sneak previews of tracks.

    ---------------------------------------------------------------

    Originally Posted by JolanXBL Go to original post

    The squirrels have started walking... we're all doomed!
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  6. #46
    MrGRiMv25's Avatar Member
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    Started a small FMX* track today as PCTC doesn't seem to have many decent ones on it... also started a skill game inspired by the hamster wheel skill game from Evo but with my own twist to it.

    * Gradually warming to FMX even though I have stated elsewhere that I hated it...

    About 40% complete, cross between the ski-jump skill game and FMX - lots of ramp testing to do though...



    EDIT:

    Finished the track now, was only a quick simple FMX track before I make a longer one.

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  7. #47
    Originally Posted by Z-Beeblebrox Go to original post
    * Gradually warming to FMX even though I have stated elsewhere that I hated it...
    FMX???


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  8. #48
    MrGRiMv25's Avatar Member
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    Indeed lol... I'll step out quickly to avoid the angry mob (I made it after browsing the PCTC FMX section, it's pretty bad in there...)

    Could any of you guys help with this bit of logic if possible please?

    I need to make a clamp that holds the rider in place but can be released by pressing a button like RB? I also need a circle that can be sped up with RT, obviously the physics joint is easy but not sure how to use a button to speed my circle up?
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  9. #49
    very early wip.
    the line is more or less done i think

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  10. #50
    working on the environment, very rough so far
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