1. #31
    the rocksnlava looks fun grim, i really enjoy those climbing tracks.
    and yeah that factory track looks great terixeri.
    Its cool to see how tracks are developig, the shopingmall..
    @funk i use flickr.com for image hosting.

    in the next trials, hopefully all tracks will crossplatform automaticly, and the ingame tracks got one leaderboard for all consoles.
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  2. #32
    funktastic-'s Avatar Banned
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    [IMG][/I

    This is a track that i am working on or have been for weeks but just not feeling somethings within it, so for now will just lay dormant within the editor till i can refresh my creative thinking lol

    its almost done but a few thing im not happy with.
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  3. #33
    MrGRiMv25's Avatar Member
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    Originally Posted by fleskeknoke Go to original post
    in the next trials, hopefully all tracks will crossplatform automaticly, and the ingame tracks got one leaderboard for all consoles.
    Yeah, that would be such an awesome move for the game, one homogeneous Track Central to rule them all.

    edit: One last WiP shot of the Mall - should be finished by the end of the week hopefully, I'm quite busy atm so will have to work around all the boring RL stuff.



    edit 2:

    The mall track is done now and up on PCTC if you wanna try it...

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  4. #34
    MrGRiMv25's Avatar Member
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    Started a new track earlier... this time I'm going to make an extreme track for the Baggie - the main focus will be trying to keep momentum since the bike is quite slow. Plus, no one ever uses that bike, thought I'd show it some love lol...

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  5. #35
    TeriXeri's Avatar Senior Member
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    I'm still working on my Factory track , altho I've been changing it up a lot to get the right style.

    Found out many of the square wall/floor/ceiling type objects have the exact same size across DLC's and snap together perfect with the 0.25m setting.
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  6. #36
    MrGRiMv25's Avatar Member
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    Handy thing to know about the DLC pieces, makes matching them much easier!

    Let us know when you've released your track, always after something new to play on TC.
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  7. #37
    cool stuff in here
    funk, damn that track is all code.

    Gonna post up some progression on the 3pigs end of the week ( tailor them back to 1 track now )
    Anyway.... im not really drunk yet, but im starting to wonder.. could swear that the pitviper was default when i just now had a quick run on the pigs.
    Just turned of the box and im not in the mood to check again. But yeah.... i think it was true... the pitviper was my default bike in the editor...??

    edit:

    Originally Posted by fleskeknoke Go to original post
    But yeah.... i think it was true... the pitviper was my default bike in the editor...??
    now i got the roach as default so......
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  8. #38
    TeriXeri's Avatar Senior Member
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    Roach is always the default bike for me when starting the editor before playing any tracks.
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  9. #39
    IImayneII's Avatar Senior Member
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    If anyone still interested. I finally uploaded the 2 supercross tracks I was working on. One of the trials tracks is almost complete too.

    I'll just leave this here...not the best runs but I just wanted to have some replays to post on the forums

    HW4 - Eismitte (Medium)





    Newvale (Extreme)

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  10. #40
    TeriXeri's Avatar Senior Member
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    Factory track was pretty much done (25 sec length) but decided to extend it a little bit as the ending felt a bit abrupt, still expecting to have it out this week.

    I really want to put tracks out more regularly so might make a more speedbuild-ish track after this.
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