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  1. #1

    Extended Monitor(s) Allow for Stolen Focus of Fullscreen Window In-Game

    This thread can be closed or deleted. I made a new thread here describing the actual cause of this issue..
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  2. #2
    Ubi_Jax's Avatar Community Manager
    Join Date
    Dec 2012
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    1,469
    Hey U-llpay.

    Please can you try verifying your game files to see if this helps? You can do so by clicking the little arrow next to "Play" in the Uplay launcher and clicking "Verify". If you're playing the game via Steam, please follow these instructions.

    Additionally, please can you try un-plugging your gamepad whilst playing the game and using only the keyboard and mouse to see if this helps.

    If your issue persists, please create a support ticket HERE. Please also ensure to include a DxDiag and MSINFO of your system so that our support team can help you as quickly as possible.

    Thanks.
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  3. #3
    Originally Posted by Ubi_Jax Go to original post
    Hey U-llpay.

    Please can you try verifying your game files to see if this helps? You can do so by clicking the little arrow next to "Play" in the Uplay launcher and clicking "Verify". If you're playing the game via Steam, please follow these instructions.

    Additionally, please can you try un-plugging your gamepad whilst playing the game and using only the keyboard and mouse to see if this helps.

    If your issue persists, please create a support ticket HERE. Please also ensure to include a DxDiag and MSINFO of your system so that our support team can help you as quickly as possible.

    Thanks.
    Ok, so this issue isn't what I originally thought, but it's just as bothersome, and should definitely not be happening. There's most certainly a bug in this game. It'd be nice if someone could attempt to duplicate the issue for me, though..

    The stolen focus is actually happening because the game is somehow allowing the mouse cursor's location to "bleed" outside of the game window onto an extended monitor that FarCry4.exe isn't utilizing, *even* in fullscreen mode. This is a big no-no from a design standpoint. I'm not sure how the game is managing to do this.

    In my case, the extended monitor is located to the right of my main monitor where the game window is displayed in full screen, and only on that screen. So, every time I click a mouse button (usually "Aim") while moving the mouse to the right, somehow the click is being registered outside of the game window, hence why the focus is stolen. It doesn't have to be abrupt movement, either. It can be small and relatively slow, as long as its in the direction of the extended monitor. To test this, I switched the extended monitor's location to the left of my main monitor, where the game is displayed. Lo and behold, now whenever I click a mouse button while moving the mouse to the left, the window focus is stolen.

    The quick and dirty fix is to disconnect the extended monitor via desk.cpl, but I shouldn't have to disconnect my monitor just for this game to work properly. Somebody needs to fix this..
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