1. #1

    Explosions

    Hello guys, brand new to editing here and I just had a question about explosions. I've noticed when they blow up they won't always cause you to fault, it will just blow your bike in a direction. Is there any way to have the explosion cause the crash every time it is hit? Any help is appreciated.
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  2. #2
    TeriXeri's Avatar Senior Member
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    Mar 2014
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    If its a single lane track (Trials/FMX/Skillgame) you can do a few different things:

    Increase the force of the explosion
    or
    Add a trigger with a Player Event > Unconscious.
    or
    Add a trigger with a Break Event targeting the bike / Bike Part Detach Event (for specific bike pieces)


    Keep in mind if it's not a single lane track like X supercross , explosives don't seem to hurt the rider/ force dont affect him.
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  3. #3
    Awesome, I'll play around with those and see which one I like best. Thank you for the help
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  4. #4
    Now I've ran into a new problem. I did a hit trigger and selected object type for the explosive, then set it to a player event which will forces him to go unconscious, but now the c-4 doesn't always blow up even with 1 hit point. Is there any way to fix that? Or do I just have to deal with it? I'm being sort of a perfectionist but I was just curious.
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  5. #5
    Originally Posted by broteinshakes Go to original post
    Now I've ran into a new problem. I did a hit trigger and selected object type for the explosive, then set it to a player event which will forces him to go unconscious, but now the c-4 doesn't always blow up even with 1 hit point. Is there any way to fix that? Or do I just have to deal with it? I'm being sort of a perfectionist but I was just curious.
    add a break event to your chain and select the explosive with it
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  6. #6
    Ah great idea, I would have never thought of that. Thanks for the help.
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