Tested. all costum tracks I've played work fine so what's the problem with the solo tracks?Originally Posted by IxKILLxZOMBIES Go to original post
Edit: ok some tracks do lag a bit
P.S As to the P.S in that last post from playing about 40 custom tracks on 360 an getting little lag it seem it could easily be achieved with a little editing of the tracks maybe one of the top community builders on 360 could volunteer if redlynx can't put the time in to editing the tracks obviously there's probably secrets you would have to remove from tracks before giving the volunteer access to the tracks but I can now see it is defiantly possible to get it working on 360 after playing all the custom tracks I just did in a full lobby
I'm sorry to come back to it but I see it every time I'm on the forum please remove that last statement from your post. as you said earlier in the post the tracks were optimised for single player fair enough but as we all know redlynx create the tracks in the editor and could therefore re-optimise them for multi which would probably just mean removing all the logic for the challenges that are completely unnecessary in a competitive multi-player.Originally Posted by RoguishRonin Go to original post
So to me that last statement seems to be a lie maybe unintentional or maybe I'm wrong maybe this solution was tested but from the statement "optimised for single player" I guess not
Or if it's not a lie for some other reason please explain because knowing you can edit tracks at any time it just don't add up and I'm sure other people noticed this too and would have more respect if you just said look yes we could re-optimise them but not that many people play on the 360 anymore and we decided not to put resources in to this rather than saying its NOT POSSIBLE when I find that very very hard to swallow.
Fair enough if that's the opinion of redlynx that it would seem low quality or maybe tarnish the tracks lots of people put a lot of work in to the theme the fell and the hole atmosphere of a track but for a competitive multiplayer I'm sure most people would have been happy with just the line kept intacked and some generic indoor theme or even just a striped down version but I understand that would probably take a lot of work.
But maybe something to keep in mind for the next trials game you could build the line to all tracks first and from then on build two themes around the line one pushing the engine (on next-gen alone hopefully) for single player and one with a simple generic multiplayer theme for online single lane that way all tracks/lines will be available for multiplayer.
Did you even read my post I clearly said on next gen alone hopefullyOriginally Posted by p_a_d Go to original post