Let's not forget that it's a free update, too. It's not exclusive season pass content for next gen, it's not ripping off last gen, it's essentially a bonus gamemode. The game launched at $20 with more features than most $60 releases. I don't know of any $20 release game that has a level editor aside from Trials. Let's not forget that we already have a multiplayer mode that we just got. I can't ask anyone to like the situation, but I can't help but find it absurd when people want to compare Trials Fusion to Grand Theft Auto V. (GTA V also will be losing future downloadable content on Xbox 360, for the record).
If anything, you guys rock for being up front and honest about it.
[QUOTE=Agoat;10591564]Let's not forget that it's a free update, too. It's not exclusive season pass content for next gen, it's not ripping off last gen, it's essentially a bonus gamemode. The game launched at $20 with more features than most $60 releases. I don't know of any $20 release game that has a level editor aside from Trials. Let's not forget that we already have a multiplayer mode that we just got. I can't ask anyone to like the situation, but I can't help but find it absurd when people want to compare Trials Fusion to Grand Theft Auto V. (GTA V also will be losing future downloadable content on Xbox 360, for the record).
If anything, you guys rock for being up front and honest about it.
i started that analogy and the original point i was making is the 360 with its " outdated " hardwear can still run complex. be it cut down or whatever framerate . still runs on that hardwear simple as . nothing absurd . its fact . and what your being told is a game that is basicly a motorcycle that goes left to right somehow wont run a single lane multplayer ?. even though it has 4 lane currently . a simple its not priority or even we simply dont have the man power or time would have explained it . but all you 360 owners were told is that the 360 cant run it because the machine is old . which by using gta 5 as an example is not true . hope i explained this a bit better
GTA V can run at 15 FPS (and frequently does). Trials has to run at constant 60 FPS. You can boil it down to what the game's theme is but there's a lot more going on than just "A motorcycle driving from left to right." Whenever Grand Theft Auto has a lot of vehicles starting to collide, it freezes them and makes them explode because all of the physics interactions are expensive to calculate. Even next-gen GTA V runs at 30 FPS... sometimes.Originally Posted by empecee Go to original post
Load up the sample track in the Fusion editor and look around a bit. Look at all of the scripting going on (it's a lot). Multiply that for each player racing. Suddenly that "motorcycle going from left to right" is a lot more complex than you would imagine. The other thing you don't see is the physics, but you can see how that can slow down a system by dropping a bunch of objects on top of each other. Your track's performance will drop very quickly.
Originally Posted by En0- Go to original post![]()
hey thanks a lot for that really interesting answer . defiantly feel more enlightened. so thanks . redlynx employ this guyOriginally Posted by Agoat Go to original post
i think they would make an exception for you . i also love honest devs . just like my favorite politicians there amazingOriginally Posted by Agoat Go to original post![]()
My four forum posts would make an excellent application, I'm sure.Originally Posted by empecee Go to original post